CM Covert Disclosures No.4: Information & Q&A with War Thunder Game Director, Viacheslav Bulannikov!

They should in general remove weird stuff from sim.

I hate flying america in air sim, seeing a bf109 and learn it’s a friendly.

Or a zero, or a ki. Why do people even fly america if they go and use german or japanese planes is beyond me.

Especially in a mode with visual IFF and teamkill enabled.

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This is very Hungarian sounding name, not going to lie

Then they’d have to remove all copy-paste vehicles from the game. If you see a F-84F, for example, it’s impossible to know at a first glance whether it’s American, German, Italian, French or Israeli. Same goes for planes like Phantoms and not all jets have IFF at those tiers. With Gaijin dead set on homogenizing tech trees with more sub-nations chock full of copy-paste (see Thai aircraft in Japan) it’s going to get worse in the future.

Or just ban all of them for Sim?

I really want it to be a reference to Eurofighter, I play Germany on a plane in Toptier, and it’s very difficult to play Toptier with a 1970 jet

I play Germany and I can’t stand playing toptier anymore with a 1970 13.0 jet that doesn’t have an ARH missile

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I think Richthofen means that the hull itself was functional. And that’s accurate as it was that of a Panther Ausf D that was pulled off the production line and selected to house the turret mockup. Legitimately speaking, the only actual part of the Coelion project that remained on paper is the turret

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Right, so the important part.

Yeah, pretty much haha. That said, the closet analog to the Coelion in-game is what replaced it, funnily enough

kh 38 ? pantsir ?

I wonder is Gaijin neglecting the sim community? Would be nice for the devs to ask us what we’d like for a change….

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Asymmetric ticket bleed is just the subsequent result of:

  1. Unbalanced maps or basic design mistakes on certain maps
  2. Unbalanced ai planes - at prop BRs some of them are way more effective than others. Either they produce way more relative damage to enemy Ground units than their counterparts (like Fw 190 F ais vs A-26 ais) whilst others are way easier to shoot down as they have no defensive turrets.

Technically seen those are not really “bugs” (like we had on certain maps when ai planes crashed collectively into mountains).

If you are actually interested in map feedback regarding points 1 & 2 - please read this thread:

Thx in advance!

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They are worried to ask as the list would be massive

2 step authenticator, mobile phone linked and 2 emails, man im set

i mean there a just few qol things that would be very simple to add which would improve the sim experience a TON. Doesnt even have to be a massive list, just enough to get the ball rolling would be a godsend for sim community

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I mean if we are plugging our own threads I implore that devs read this on general feedback regarding ARB.

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Im assuming their reasoning for that is that these are prototype vehicles that were planned to go into serial production and thus would have these systems on it. But their logic for the Abrams is that because they were already in serial production, those DU hulls are considered testbeds and wouldn’t be eligible to apply that logic to the serial production chassis.

Also, bit unrelated but what would the DU even bring to the game? The cheeks are already unpenetrable and I dont think theres enough DU to protect the LFP. So what would even change in the slightest?

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It would help bring the absolutely massive weakspot that is the entire Abrams except the cheeks in line with the rest of the top tier tanks. I’ve played Italy, France, and Germany and the only thing that gives me hesitation trying to fight that thing is the netcode.

I do get that there are some massive problems with the modeling of other tanks like the Ariete missing 90% of it’s armor but at least they are keeping a positive W/R. You can only blame the ‘players’ of a tree so much when alot of their vehicles are absolutely gimped because gaijin doesn’t accept US sources for US vehicles and instead bases the armor off of a test done in Sweeden with a vehicle that had it’s armor removed.

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So like… the exact same weak spots? The exact same LFP weak spot? I don’t know what you’re trying to get at dude, nothing would really change.

My wording was bad it would narrow that weak spot down, not leave the entire tank penetrable.