i mean there a just few qol things that would be very simple to add which would improve the sim experience a TON. Doesnt even have to be a massive list, just enough to get the ball rolling would be a godsend for sim community
CM Covert Disclosures No.4: Information & Q&A with War Thunder Game Director, Viacheslav Bulannikov!
I mean if we are plugging our own threads I implore that devs read this on general feedback regarding ARB.
Im assuming their reasoning for that is that these are prototype vehicles that were planned to go into serial production and thus would have these systems on it. But their logic for the Abrams is that because they were already in serial production, those DU hulls are considered testbeds and wouldn’t be eligible to apply that logic to the serial production chassis.
Also, bit unrelated but what would the DU even bring to the game? The cheeks are already unpenetrable and I dont think theres enough DU to protect the LFP. So what would even change in the slightest?
It would help bring the absolutely massive weakspot that is the entire Abrams except the cheeks in line with the rest of the top tier tanks. I’ve played Italy, France, and Germany and the only thing that gives me hesitation trying to fight that thing is the netcode.
I do get that there are some massive problems with the modeling of other tanks like the Ariete missing 90% of it’s armor but at least they are keeping a positive W/R. You can only blame the ‘players’ of a tree so much when alot of their vehicles are absolutely gimped because gaijin doesn’t accept US sources for US vehicles and instead bases the armor off of a test done in Sweeden with a vehicle that had it’s armor removed.
So like… the exact same weak spots? The exact same LFP weak spot? I don’t know what you’re trying to get at dude, nothing would really change.
My wording was bad it would narrow that weak spot down, not leave the entire tank penetrable.
ah so the pennable parts of the LFP would be slimmer?
Almost 80,000 activations now
damn, i guess the chinese coastal tree i did was all for nothin
Is there any plans to ease the helicopter modifications grind?
Ok so you know CAS is broken OP and way too easy, but now you can lock guided weapons and instantly find ground targets by clicking scouted tank icons on the ground map from planes…?
Are you actually insane?
there is still hope that all your hard work, wasn’t for nothing!
lets see in 2026
It is brilliant. I love this addition already.
The fact the new menu is completely solid and no longer transparant is such a giveaway that those who design this do not actually play the game, nothing like completely blocking all vision when trying to look at something.
Obviously there’s a bit of an exaggeration on those figures but he has a point. Most high tier matches end stupidly quick because most maps are small relative to how fast jets can fly now also there map design makes it so players congregate to the middle of them, and that’s without mentioning the amount of missiles jets are carrying now including the ARH type (active radar homing) which have even more advanced capabilities with longer ranges, then mix that with a spotting system that is outdated and not fit for purpose at top tier (I believe spotting range needs to be a lot further in higher tier planes)
Personally I don’t enjoy playing high tier matches because I don’t find it fun, I think most players would prefer a longer lasting game with meaningful dogfights etc. I can only see that happening with bigger maps, spreading out objectives and targets around the map and less players in a match (not this 16v16 crap we currently have) and don’t get me started on the smaller team size toggle option that you implemented because I rarely see them, it’s as though it basically doesn’t exist. It needs to be a permanent fixture unless you do something about the maps and objectives.
For reference I’m talking about air RB here
Alvis is 80% bait and the rest is questionable at best
80% is being very kind.
He has made fair points a couple of times. only when he cant find a way to be bait