ah so the pennable parts of the LFP would be slimmer?
CM Covert Disclosures No.4: Information & Q&A with War Thunder Game Director, Viacheslav Bulannikov!
Almost 80,000 activations now
damn, i guess the chinese coastal tree i did was all for nothin
Is there any plans to ease the helicopter modifications grind?
Ok so you know CAS is broken OP and way too easy, but now you can lock guided weapons and instantly find ground targets by clicking scouted tank icons on the ground map from planes…?
Are you actually insane?
there is still hope that all your hard work, wasn’t for nothing!
lets see in 2026
It is brilliant. I love this addition already.
The fact the new menu is completely solid and no longer transparant is such a giveaway that those who design this do not actually play the game, nothing like completely blocking all vision when trying to look at something.
Obviously there’s a bit of an exaggeration on those figures but he has a point. Most high tier matches end stupidly quick because most maps are small relative to how fast jets can fly now also there map design makes it so players congregate to the middle of them, and that’s without mentioning the amount of missiles jets are carrying now including the ARH type (active radar homing) which have even more advanced capabilities with longer ranges, then mix that with a spotting system that is outdated and not fit for purpose at top tier (I believe spotting range needs to be a lot further in higher tier planes)
Personally I don’t enjoy playing high tier matches because I don’t find it fun, I think most players would prefer a longer lasting game with meaningful dogfights etc. I can only see that happening with bigger maps, spreading out objectives and targets around the map and less players in a match (not this 16v16 crap we currently have) and don’t get me started on the smaller team size toggle option that you implemented because I rarely see them, it’s as though it basically doesn’t exist. It needs to be a permanent fixture unless you do something about the maps and objectives.
For reference I’m talking about air RB here
@leroyonly hello! Can we now make suggestions about such SAM systems which use few vehicles?
Alvis is 80% bait and the rest is questionable at best
80% is being very kind.
He has made fair points a couple of times. only when he cant find a way to be bait
Even a broken clock is right twice a day…
Hi @Smin1080p_WT
About the future addition of more powerful SAM systems, what approach do you think you might make ?
Are you planning on adding medium range IR/FnF missiles (Iris-T, MICA VL IR), or player controlled radar missiles (SACLOS/ACLOS) ?
I am not smin but i can tell you the answer:
I dunno
No. No you’re not the only one but I can understand why the player base gets distracted with the latest and greatest shiny new planes, tanks and ships being released. Throw in a few events throughout the year and the occasional release of a poorly designed map.
WT is a great game but has so much potential to be even better.
Will there be more active info on “Accepted” bug reports? Maybe a passive chart of importance or Timeframe?
You would get a similar weak spot profile to the Russian tanks still larger than the leopards but smaller than the Ariete/Lecrec.