Asymmetric ticket bleed is just the subsequent result of:
Unbalanced maps or basic design mistakes on certain maps
Unbalanced ai planes - at prop BRs some of them are way more effective than others. Either they produce way more relative damage to enemy Ground units than their counterparts (like Fw 190 F ais vs A-26 ais) whilst others are way easier to shoot down as they have no defensive turrets.
Technically seen those are not really “bugs” (like we had on certain maps when ai planes crashed collectively into mountains).
If you are actually interested in map feedback regarding points 1 & 2 - please read this thread:
i mean there a just few qol things that would be very simple to add which would improve the sim experience a TON. Doesnt even have to be a massive list, just enough to get the ball rolling would be a godsend for sim community
Im assuming their reasoning for that is that these are prototype vehicles that were planned to go into serial production and thus would have these systems on it. But their logic for the Abrams is that because they were already in serial production, those DU hulls are considered testbeds and wouldn’t be eligible to apply that logic to the serial production chassis.
Also, bit unrelated but what would the DU even bring to the game? The cheeks are already unpenetrable and I dont think theres enough DU to protect the LFP. So what would even change in the slightest?
It would help bring the absolutely massive weakspot that is the entire Abrams except the cheeks in line with the rest of the top tier tanks. I’ve played Italy, France, and Germany and the only thing that gives me hesitation trying to fight that thing is the netcode.
I do get that there are some massive problems with the modeling of other tanks like the Ariete missing 90% of it’s armor but at least they are keeping a positive W/R. You can only blame the ‘players’ of a tree so much when alot of their vehicles are absolutely gimped because gaijin doesn’t accept US sources for US vehicles and instead bases the armor off of a test done in Sweeden with a vehicle that had it’s armor removed.
Ok so you know CAS is broken OP and way too easy, but now you can lock guided weapons and instantly find ground targets by clicking scouted tank icons on the ground map from planes…?
The fact the new menu is completely solid and no longer transparant is such a giveaway that those who design this do not actually play the game, nothing like completely blocking all vision when trying to look at something.
Obviously there’s a bit of an exaggeration on those figures but he has a point. Most high tier matches end stupidly quick because most maps are small relative to how fast jets can fly now also there map design makes it so players congregate to the middle of them, and that’s without mentioning the amount of missiles jets are carrying now including the ARH type (active radar homing) which have even more advanced capabilities with longer ranges, then mix that with a spotting system that is outdated and not fit for purpose at top tier (I believe spotting range needs to be a lot further in higher tier planes)
Personally I don’t enjoy playing high tier matches because I don’t find it fun, I think most players would prefer a longer lasting game with meaningful dogfights etc. I can only see that happening with bigger maps, spreading out objectives and targets around the map and less players in a match (not this 16v16 crap we currently have) and don’t get me started on the smaller team size toggle option that you implemented because I rarely see them, it’s as though it basically doesn’t exist. It needs to be a permanent fixture unless you do something about the maps and objectives.