Cluster Bombs

I think an anti-tank cluster bomb would be a pretty good anti-aircraft tank check

Depends heavily on their age, dispensers have more consistent dispersal patterns than early Cluster bombs, due to ejecting the bomblets overboard, instead of being pneumatically / explosively dispersed; for example the SUU-7/A series of dispensers does not produce a void in the pattern, where the SUU-30/B series does, and without a barometric fuse for reliable control over the Hight of function are much more sensitive to release conditions, and are needed in a larger quantity to ensure proper coverage of a given area.

They solved this with the SUU-64/B & Rockeye (SUU-76/B / Mk. 7 dispenser) series (e.g. CBU -87, -99 & -100) by having the clamshell eject away from the bomblets, a much tighter internal packing pattern and a proper mechanical barometric fuse.

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Instantly all AT mine layers will become so fun. (Ground mains beware, you will cry)

Some very nation specific designs to help, like Viggen and Draken. Compared to that of the MiG-21.

Despite this I still regularly get TK’d

Bomb Kapsel 90

Munition discharger used by the AJS37 and JAS39, also goes by the designation of DWS 39 Mjolnir. Range of 3-7km depending on altitude and speed when dropped, it is a glide munition, and has 24 capsules with 72 total submunitions.

With three launch modes and three total submunition types, you can launch AT (what you will primarily use in game) with either a circular, long, or wide spread.

+1 for cluster munitions, it’s just a better version of the incendiary bombs

That’s actually a really interesting idea. The BL755, MW-1, and JP233 would give aircraft like the Tornado IDS a much-needed boost in versatility, especially for Italy, Germany, and the UK, to which those nations struggle at the moment.

Cluster munitions could be a solid addition if balanced properly giving strike aircraft a more tactical approach to area denial and anti-armor.

For Soviet equivalents, something like the RBK-series bombs would probably fit the bill. Expanding this concept to artillery support is also a cool thought replacing the current HE shelling with cluster artillery munitions at higher BRs could make bombardments feel more impactful instead of just an occasional nuisance.

Obviously, implementation is everything. Too much spam could get annoying, but done right, it could shake up gameplay and make strike aircraft and artillery more engaging.

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Just make modifiications change br.
Though the heat penetration could be op for any brs.
The current Heli&Long range CAS are already plaguing the balance. It won’t make a difference.

You have better missiles in your old plane?
Why not dismount them and have a slightly lower br.
Just make sure that the players are restricted from applying modifications mid-queue.

It does break the assumption. The enemy vehicle’s performance would be less predictable unless the vehicle is at bottom or top.

Guess what, forum mod denied the concept as it involves BR changes to the current vehicles.

Short reminder that the way bombs behave in WT makes cluster ammunition completely ineffective.

Reality: Bombs are too inaccurate to hit tanks
→ Cluster AT bombs increase the chance of hitting a target

War Thunder:

  • No wind which effects bombs trajectory
  • Instructor keeps the plane perfectly steady → Almost no directional force altering bombs trajectory
  • Bombs glue themself to the ground on impact instead of ricocheting at small impact angles
  • Bombs don’t bury themself into the ground, if impact fuze doesn’t trigger, at great impact angles
    → Very accurate bomb drops, even without dive bombing

It’s more like parking a bomb next to a tank.

Real life:
Droped from dive at 800-1000m to ensure detonation on impact. Bomb would land somewhere inside a 100x100m square.
You can’t even spot individual tanks from 2-3km height or distinguish them from other vehicles.

Cluster ammunition:

  • Needs direct hits
  • Most likely only causes damage instead of destruction

It’s the same deal with APHE and solid shot.
Without any real life flaws of APHE shells and crews not abandoning disabled tanks + the unrealistic damage behaviour, APHE is considerably more effective than solid shot compared to reality.

Cluster ammunition is like firing 20mm APDS, while bombs are 45mm APHE 🤷‍♂️

Why use many hits that only disable when you can have one that actually takes out the target.

Result of Ju-87 dive bombing from cockpit. Droping 250kg bomb at 800-1000m


One lucky direct hit, otherswise misses.

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as the DoD intended

Because you can cover a much larger area in one pass, and have a good chance of sufficiently damaging or destroying everything in it at once?

Where you would otherwise need multiple accurately delivered passes with sufficient bombs to kill each target.

As per the below excerpt, a single Rockeye covers a distance of 38 meters from the centerline, which is greater than a M118, a bomb six times heavier, and you can take 6/3 per station on most relevant airframes.

Ignoring the early attempts at anti-tank cluster weapons in WW2, most aircraft which could carry modern anti-tank cluster bombs (BL755 etc.) had ballistics computers to allow for accurate delivery of conventional bombers.

The main advantage is taking out a number of tanks with a single bomb.

not to mention GPS guided ones that have guided submunitions like the CBU-105 and PBK-500U Drel.

they are really cool and i want them ingame

I’m talking about WT and not real life.

Cluster ammunition isn’t lethal enough to be effective, when you can drop bombs the way you can in WT.

Hitting 3 tanks and damaging them isn’t all that amazing when a single bomb can kill a heavy tank or even a group with one drop.

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Perhaps, but they’d look sick AF. And they’d have some use in air RB/SIM.

Well, they can add it as a gimmick to make trailer look cool, like dozer blades 😂

And people can make cool looking montages or create footage using cluster bombs for some historical vidoes 😏

The Mark 118 Bomblet (176 grams of Octol w/ an RE factor of about 1.3; so ~230g TNTe) as used by the Rockeye (similar in form factor to the Submunition that used by the BL775 )has enough HE mass to count for Overpressure, and can penetrate up to 4" (~100mm) or so of RHA.

You also get 247 of them per AUR so it will destroy light amour and cause significant issues for most Tanks.

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There are barely any open top vehicles at higher BRs. And the explosion isn’t strong enough to penetrate vehicles top armor by blast.

So all it does is make it rain some HEAT shells over a wide area.
Where at most one will hit a tank, kill maybe one crew or disable it temporarely.

That’s good enough in real life but pointless in WT, as long as bombs are overperforming as they are.

Well, I see the clusters as potentially very effective especially e.g. in Sim EC ground battle events, where you have anti tank guns and armor clustered together…

I hope that one day we will be able to shoot these weapons just to add all the French variants possible.

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