thats how ass the ai gunners are. unless you want them to shoot at targets further away you dont get to complain that you dont hear bombers from farther. thats just limitations for both of you
So how am I supposed to find the ju-288 on this map? Use my ears, but my ears will only work ~0.3 km if that. I don’t think I’ve ever heard another prop unless I was directly passing by them, wings almost touching. Even gunshots are fairly quiet and the tracers/mirrors spot enemies on six faster.
thats how hard it is. keep flying the bomber paths and eventually you may find something. in real life sometimes the cap flights came in empty handed too
What an amazing time to be a zomber and to rack up excessive score in air sim at no risk or effort and make gaijin patch the economy into a more pitiful state seeing how little effort it takes to farm! Just throw up a podcast, watch something on netflix and just look at the map, it’s not like you’ll get shot down like on any other weather configuration.
Even in clear weather, the bombers normally flown at the BRs I fly at have a very even chance if not greater to not only survive, but to act as gunboats.
Even the PBM. The flying, dead-on-arrival, slow heap of questionable performance. I memed around in a PBM one match and it earned me 6+1 kills flying around a ground battle spraying at people who decided to come for me.
B-25j, Pe-8, Ju-288, the many, many messerschmitts do quite excellent.
And at korean tiers, the il-28 and tu-4 are deadly to fly near.
Bombers don’t need these clouds.
Zombers don’t need handholding.
Bomber pilots can and will use sparse clouds to avoid interception and that is commendable. Bomber pilots will spot and call out enemies. Bomber pilots will fight back and take an active part in the battle.
Zombers take off, climb 1 km, hide in thick cloud and drop bombs without any effort or risk and give gaijin statistics that say “nerf sim.”
The continous, unbroken cloud cover favours the zomber.
I don’t. I’m fully aware flying near a bomber is going to turn my plane yellow, give me an oil leak and potentially force me onto a glide path back to base if I cannot get a good initial angle or my guns do not deal sufficient damage.
I have to ask, have you flown prop tier bombers and have you tried to intercept them? You act like they need perfect cloud cover and invisibility to be played when they very much do not.
And also,
how do you not realize that zero risk and zero effort but tons of score is a very bad thing and should not be a thing. High score should correlate with high effort and high risk.
Gaijin sees statistics. Sees enormous rewards possible through PvE lobbies and zombing which this solid, impenetrable cloud cover enables. Gaijin nerfs sim economy because abusers progress too fast, while those actually playing the game mode as intended are punished as collateral damage.
and that is the case if theyre in a cloud too, both of you just have more limited view distances. he cant shoot you from 2km
it does take a large amount of mental effort to fly a boring piece of sh*t. it is way easier to engage in fun fighter gameplay.
things should be about mental effort, which is the legitimate effort needed to do something, not “ingame effort”. we are humans not robots.
Played sim two days ago and couldn’t land at a single air field on the Afghanistan map to rearm because every single friendly runway was in, not below, in complete cloud cover. How the hell am I supposed to land if I cant even see the runway?
For me, in AirRb which I mainly play, and just meaning the very dense clouds at ground level – I don’t mind them in the battlefield area, but it doesn’t really make sense having the airfield completely covered, especially when the airfield lights don’t even show up until 50 meters in front of you.
When it’s in the battlefield area, it’s a choice if you go in them, either for offensive or defensive purposes. And if you smack in to the ground then perhaps next time don’t go in to it.
But for airfields… there is no choice (other then exiting the match). In the prop era at least, no-one would have taken off in those conditions. Missions were delayed due to those conditions (and defending planes wouldn’t even take off).
I honestly don’t understand why the devs think that having clouds covering the base(s) and the airfields would be a good idea, it contributes nothing to the gameplay other than letting us crash more.
I really don’t mind them, they give variety, I would even like the simulator to have weather effects in the cabin, what really bothers me is that the clouds currently (at least for me because many say they look spectacular) look disgusting and blurry, they distort their entire outline, there are some that cannot be seen but look like floating heat spots, and the planes that are in front of them (not inside the clouds) disappear.
Clouds suck at top tier. Gaijin made the META sticking to the ground with radar missiles and their extremely low multipathing altitude of a mere 60 metres from the ground and then thought it would be a good idea to have clouds literally on the ground. It makes it really fun to try and dodge the 3 Fakour-90s launched at you while you can’t see the mountain you’re about to crash into (obvious sarcasm)
Of the machines listed, only the AV-8 is dangerous, its 9G guided missiles, which are much better than the R-3S or Fireflash.
Every missile can hit the target, but with every missile and every aircraft you have to know what you are doing.
Given that players also play with furball jets, on a map area that is suitable for piston fighters at most, the difference is even more pronounced…