Hi this is just a summary of problems i identified while playing cas chopper.
First and foremost a disclaymer:
I play in Vr with hotas and pedals.
I only play dumbfire rockets.
Main Choppers: Oh58D, Ah6M ( but i have all american helis)
Lets begin:
Rendering:
I fly extremly low so I need to see objects to move around them. Like street lamps or fences. But often they don´t render. Its a long known problem Bruce Leroy mentioned it already and its mor or less the reason for 1/4 of my death. Sometimes some trees dont even render. So a fix for that would be extremly nice its a huge point for cas and low flying heli pilots.
Mgs and weapon stations on tanks:
I know there are weapon station which are operated from inside the tank and that is fine. But I think weapon stations which have to be maned should be maned like in some other tanks for example a panther the mg42. The tanker should decide if they want to take the risk to man the station and expose the operator to open fire or if they dont man the station. That gives cas players like me the chance to survive.
Damage model:
sometimes 2 or 3 mg 3 bullets hit my chopper like a 40mm he round and iam instantly out other times i eat a sabot arrow right through the middle of my heli and i don´t care. its pretty inconsisten and frustrating. it feels a bit like a gamble to me. I know it depends where he hits me but its nearly impossible to kill a ah64 with just 3 or 4 shots out of an mg3. Also the bullet proof glas of the cockpit from an ah64 is extremly inconsistent. your pilot gets shredded through the glas with an pkp. Well since that is the case just remove the weight of the glas from the chopper because its useless and the chopper just gets heavier for no benefit.
Spread of the Mgs and Damage:
Well Mgs don´t have any spread from my perspective. Would be nice if they would get some spray if you shoot at longer distances. Damage wise i don´t have any proof of my theory except for personal feeling but it feels like it doesnt matte if they hit me within 20 meters with their mgs or within a kilometer if thats the case i would suggest to fix that just for the realism.
Modules:
Well just a little point sometimes your hydrolic pipes for the stearing gets hit and destroyed and thats fine but normaly choppers have backup systems for that so why are they not in warthunder ? another point is the copilot/gunner: normaly the copilot can fly the heli if the pilot is wounded or dead. why isnt that possible in warthunder. the copilot takes the controlls and you can´t use your laserdesignator and sights until you replaced the pilot. would be more realistic than dying instantly with a living copilot.
Weapons:
I would like to see some other weapon sets for the bo105 i know the bo could carry more weapons than in wt. its such a nice heli but for cas the weapons are useless. Or for the AH6M why are there no MK19 granade launcher. would be nice if they would add some more variations for the choppers.
Scout drones:
Cant understand why scoutdrones insta kills helis. For me personal its just a low skill play and questianable in rl
if you want to add something or discuss feel free but you should at least know what you are talking about and maybe write more than just: uhh no thats not true without any reason.