Choose torpedo mode in-battle

CHOOSE TORPEDO MODE IN-BATTLE

THE IDEA
In Naval battles, there are many cases and situations where one would prefer to have as fast torpedoes as possible, as having slow torpedoes while being close to each other, and a slow torpedo would not be reliable and many times be pointless to use. But there are also cases and situations where the enemy is far away, mabye not moving at all and you don’t want to approach the ship since it is presumably a battleship or similar, then a torpedo capable of reaching further would definitely be preferred.

The problem we have now, and the reason for this proposal, is that the only way we have to change these settings is to go into the modifications on the ship while in the hangar and uncheck “Torpedo mode” if you want to change the speed and range on the torpedoes. In addition, we do not get all the potential settings the torpedoes have, as I know in the data on the two torpedoes below, which could be set in quite a few more modes/settings.

Not all torpedoes can do this, but it should be available for those that can

Example of an torpedo wich has multiple modes
X torpedo runs at 50kmh and can reach a distance of 10.000 Meter
The same torpedo is turned up to 65kmh and reaches a distance of 7.000 Meter
The same torpedo is turned up to 80kmh and reaches a distance of 5.000 Meter

Data from two torpedoes i found a time ago

Whitehead Model VII
-Dimensions: 45cm x 5,30 m
-Weight: 661 kilograms
-Warhead: 100 kilograms
Speed & ranges:
42.5kn/1000 metres
38.8kn/1500 metres
35.4 kn/2000 metres
30.7kn/3000 metres
26.7kn/4000 metres

Whitehead Model VIII
-Dimensions: 45cm x 5,2 m
Weight: 734 kg includen net braker
Weight: 724 kg without net breaker
Warhead: 100 kilograms
Speed & ranges:
44kn/1000 Meters
39-40kn/2000 metres
26.5kn/6000 metres

Torpedo specification sources

Spoiler

https://www.antikvariat.net/sv/ada18406-90-ar-under-rent-norsk-orlogsflagg-thomassen-marius-adamstuen-antikvariat

POLL

Would you like to see this in-game?
  • Yes
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0 voters

This post was made by
Til_Dovre_Faller
Also known as
Warthunder_Norway

4 Likes

I totally agree. +1

Two random italian torpedoes


Photos taken from Caproni  Ca

2 Likes

This is a great idea, and yet another small step toward making naval more attractive.

3 Likes

I’d also love to see this option. Being able to fire slower torpedoes at the beginning of a battle and faster, short range torpedoes as I get closer would be very helpful in Naval AB.

At the very least, it would be nice to have this be a spawn option, as some maps/tiers benefit from longer range torpedoes, and others are perfectly fine with short range torpedoes when you’re playing costal vessels

2 Likes

I’d also argue it’s an unnecessary modification; which only serves to make the game more confusing for new players.

Most Torps, even amongst Coastal boats, already travel =/> 10km, which is the distance between top-tier Battleship spawns, if I’m not mistaken (I do agree they should be put further away, if you’re wondering).

The function is useful in Enduring Confrontation, but not always… & it is almost never useful outside of it, but it can be sometimes. It is frustrating whenever you encounter the perfect situation only to realise that you didn’t happen to switch a super-niche, light switch before the battle even started.

I would absolutely like it to be toggleable in-match, or even just automatically switch when targeting an enemy beyond standard, max torpedo range; if Gaijin are too lazy to add a Y menu function.