“Facts, CAS doesn’t belong in GRB at all. Remove all aircraft from the ground battles except for SIM.”
That so gaslighting.
Dude rly go try WOT, insted of gaslighting here.
Let me guess you are typical F&F in low br enjoyer. You spawn a AV-8B NA for 800 rp, basicly most OP CAS in that br, and get 4 ez kills just by pressing button.
There are tons of unreasonable br in game, J-10A’s is the most reasonable one. It still in top br, 0.3 lower is just a certificate of its poor CAS ability.
When i play AV-8B NA in GRB its 3 out of 4 matches i fight agaunst Pancir S1, u have no idia how hard it is cos u mostly play with SOV.
J-10 with Pancir S1 against subsonic plane, even without Fox1, even without radar. I understand u play CH and selfishly wish it to be OP, but every time i see J-10 toptiered agains 11.3, i realise that balace ruined.
ruined, but not J-10A’s fault. pantsir’s low br, US CAS’s low br, other nations lacking long range CAS. these all caused the chaos. J-10A is not so unbalanced. GRB air fight is not ARB, more like if you want to do Air to Air, you can success. A mig-29smt, F-4ICE or even another AB-8B+ with full anti air loadout can also easily ruin your CAS experience.
go back to chaos in top balance.
like you said, AV-8B NA in GRB its 3 out of 4 matches i fight agaunst Pancir S1. this doesn’t change it’s op in 11.3, it should be 12.0.
The main problem is still the pantsir, long range and fast, though bad g load after 8km but no warning make this up.
pantsir make other CAS(mainly new US AV-8NA and F-111F) underperform, and br too low, while the USSR own su-25sm3 overperform and br too high
J-10A isn’t part of this chaos
Why would anyone with more than two brain cells want to play WOT?
This has been derailed enough let’s move the discussion to DM’s or another topic.
You do realise Pantsir is in fact a 11.7 Soviet vehicle and that under the current situation Soviet is no longer 100% with China plus the chance of soviet both sides is small.
What is annoying atm is that some trees in GRB have weird model as to they are too big and when dodging I crash into them but there is nothing actually visible. Is lag or modelling error? Same with ARB which I just run into nothing midair.
Stop furthering the discussion - it is severely off topic at this point.
because I want to spawn ARHs for air defense in GRB, the price is already way too high (cheaper to spawn with 6 guided bombs in the JH-7A)
I don’t want to comment about the BR of Fox 3 and all that but, ARHs are kinda huge in GRB as it gives you a huge advantage compared to SARHs in the role of CAP. There are numerous occasions where enemy SPAA and CAS is active where you can’t fly high to engage them, so lobbing an ARH to pull them down to the deck to finish them off or outright taking them out is a big boon.
So I wouldn’t say they’re irrelevant in GRB, if anything it has been quite a useful tool to defend the skies safely without being in range or in view of enemy SPAA.
exactly, they’re very good at engaging enemy jets
A missile that is relatively easily chaffed / notched and gives you tons of forward notice that it’s on the way isn’t really that good imo. The only thing I’m actually concerned about is someone being sneaky with AIM-9M’s or maybe an R-27ET here and there.
You’re right, not totally irrelevant but as others have said the spawn cost makes it not worth it. If you’re flying ground RB with ARH it makes it easy to ward off CAS for a little bit at the least - and in my opinion CAS has no place in the game. The removal of fixed wing aircraft from GRB entirely would be most optimal.
In regards to the J-10, if it isn’t balanced or is becoming a problem I am sure that the efficiency will show and it will be adjusted in the future.
Generally speaking you throw them from the deck at people with HMD, usually within 12 km. This doesn’t give them much time to notch or hit the deck, especially as they’re mostly focused on CAS.
Now if they actually properly evade the missile they’re most likely now on the deck, and while they were transitioning to the deck, you can reposition to be where they will be and catch them with a smokeless IRCCM missile like the AIM-9M or AAM-3.
It’s not really possible to do that with the SARH missiles because you have to still face the target and being so close, you end up having to fly up to keep them locked which puts you in danger to enemy SPAA. Not to mention constantly alerting the enemy to your location whereas with ARH you can disable radar after launch and continue being incognito.
More or less, for CAS planes I believe their attack munitions cost more SP than ARHs do so it’s “free”, at least when it’s on a pylon that only uses missiles and so they’re not trading ground attack power for it.
In terms of removal, that’s a discussion for another time. Personally, I like aircraft in ground RB as it’s an environment more fitting for air combat with no markers. Air RB is too arcadey for me and SIM requiring too much investment.
No comment there. I just wanted to chime in about the efficacy of ARH in GRB.
To do so generally gives me RWR pings that someone is looking at me with a radar, though this can be avoided. Situational awareness is the #1 concern for CAS
You could have just shot them with this to begin with if they were already being situationally aware and carrying more AIM-9M’s or some R-27ET’s is far more effective. China has the R-27ET on the J-11’s.
Obviously, but this is top tier everyone has ARH. 12.3 or 12.7 doesn’t really matter. Everything has had missiles that smoke CAS for a while at that point.
The J-10 is NOT the most efficient means of defeating CAS in the Chinese tech tree. Just sayin’.
I have no comment there as I play Japan exclusively (and coincidentally our best anti-CAS option is F-15J (M)).
Again, I just wanted to mention that ARHs have significant value. Whether that’s worth BR differences and by how much, I’m not here to comment on either.
We will need to agree to disagree. CAS shouldn’t be so unaware of targets tracking them with radar.
ARHs also allows the user to put their own aircraft at an advantage by forcing a notch/defensive maneuver for the defending aircraft. I usually take ARHs to create an opening for myself or simply to suppress enemy aircraft by forcing them low or to attempt to create an advantageous position.
Anyways, back on topic - I hope Gaijin implements missing features for the J-10A, most notably so I can run x2 guided bombs with x4 ARHs and x2 IR missiles…
Untrue, I just hit the deck and keep flying at the opponent in the J-10.
In the future this infrared Air-to-Air missile no on J-10A. But I might believe gajin no problem add PL-5E II replace 4x PL-5B on JH-7A
And PL-5E II along with J-7G
J-10A armed 2 guided Air-to-Ground munitions like JF-17A Block I (squadron vehicle) ?
Gajin implemented in the next major update ?
Add to tier III modification before PL-12. My guess
Yeah, that means you’ve hit the deck and I’ve already forced you to a low level dogfight, and even better if you are in notch position so I can push the advantage (and if we’re talking about engaging CAS in this manner, denying altitude is pretty useful)
I often enjoy when opponents do this in my Mig-29SMT because the R-73 works wonders in head on situations, especially when they have little room to maneuver on the deck, but I digress.
I’d also like to add that the heaviest guided munitions on the J-10A have the same spawn cost as having an ARH loadout so I often just take two ARHs, two guided bombs, and two IR missiles for versatility… but what would make it better is if Gaijin fixed the pylon mounting issue so you can run more bombs or more ARH missiles for whatever that suits your purpose