In fact, the J-10 is a single engine fighter, while the Typhoon and Rafale are twin engine fighters. Therefore, it should have a smaller fuselage cross-sectional area and a better area ratio than these two. I believe that the gusts in the game have too little supersonic drag, while the J-10 has too much supersonic drag. I believe someone has already mentioned the design optimization of the J-10 in terms of supersonic area ratio here.
the J-10C would perform way better if it had way less supersonic drag (not just the fuselage) yes, to the point where the WS-10B wouldn’t even be probably needed. i do wish it gets a drag reduction more than the WS-10B
The graph we are showing is about the Mach coefficient, that is, the total drag of the fuselage. The fuselage drag coefficient is a dimensionless number that quantifies the aerodynamic efficiency of the fuselage in relation to its shape and size.

You’re showing completely different graphs. Your first graph is about engine performance as a function of speed, and the other graph is about lift/drag polar, which shows drag based on AoA and speed.
That is such a hyperfixation on a specific singular value, when it could be the case that the developers just made it high drag on the fuselage while making it very low drag on the wings for example, overall balancing each other out. This is one of the reasons developers do not accept reports based on datamines as players would fixate on single values without looking at the complete total picture.
If the J-10C already has a total overall drag lower than other delta canards then the fixation on the fuselage is nitpicking when it may be the case that the wing drag is too low and thus overperforming, so the fuselage drag is higher relatively to balance it out while the overall drag is still lower than other delta canards.
i will say though, the supersonic cd0 change of the J-10C on the wings, fuselage & stabilizers are the highest for the deltacanards in game, and that is pretty much the only issue with the J-10C that i can see right now, which is why i do agree that it needs to be lowered. but yeah hyperfixation on the fuselage cd0 alone is pretty stupid
Yes, compared to its European canard counterparts, the subsonic-supersonic drag variation of the J-10 is much steeper. Its transonic drag curve is actually similar to the conventional layout of the F-16.
i dont understand…only cpoy a fixed‑format reply with no explanation.
I originally thought that over the past few days, they would have taken the time to properly review my issue. Instead, it turns out they were on holiday, and upon returning to work, they locked my issue without even looking at it, offering no explanation whatsoever.
well, just common things.
so better don’t keep this in mind. I usually take the worst expectation. we do this just as a record, and show that we care something
not much we can actually do about it. Could @ a tech mod to see if they have any way to put it through.
Do you know where to find this pilot outfit? What is that helmet?
If I’m not mistaken, this is the uniform of naval aviation pilots based on land along the coasts (blue outfit)
Spoiler

That’s the air force uniform (green outfit)
Spoiler

and for the naval air force embarked (green outfit)
This is the helmet we should have on the J10C
Spoiler

And to push the realism, gaijin could add Chinese patches like the flag and emblem of the section linked to the model’s aircraft number
Spoiler

The new generation Chinese helmets have the HMD integrated into the visor like the American and European models, but the model we have is an unknown helmet in the wrong color and with an HMD visor mounted on the helmet, which is incorrect.
Gaijin puts effort into modeling a single model for the MiG-25, but for Chinese pilots, Gaijin releases fictional and inaccurate uniforms. For example, all JH-7 pilots are supposed to wear a blue uniform. The JH-7 is an aircraft reserved for the Chinese Navy
Good to push this as bugreport (it’ll probably pass as suggestion) since modeling is unrelated to the fm and dm changes.
My number one issue that makes this plane unplayable is that they didnt even bother to have placeholder HMD without fake units nobody cares about.
Its literally find and replace 3 function calls and it magically becomes an SI HMD even if placeholder Targo
Five hours have passed. How are you feeling?
People are doomering this plane for both valid and invalid reasons.
Its completely fine of a plane, not having badraam and badwinder (i’d prefer pl5e2 instead of pl8 for closing speed since TVC missiles are way too advanced). BRs at toptier are quite arbitrary decisions by gajin
Having better engine would give it better performance yes, but its fine.
I’d prefer if i could have GB250s instead of GB3s on triple rack as from my (very limited) testing they dont fly as far from SRE territory launches
It’s fair to say the J-10C isn’t exactly bad, but that’s about all you can say for it.
In air combat at BR 14.3, the J-10C doesn’t hold many advantages. The new engine’s 7% power increase isn’t very effective, and carrying two extra missiles means sacrificing the external fuel tank. Its performance still shares significant similarities with the J-10A. It also lacks the new missiles(pl12a) that other aircraft commonly have. While the PL-12 is indeed strong in the game, at longer ranges it clearly falls short compared to the MICA, R771,120C - its energy is depleted too quickly (an J-11B could provide better energy for the PL-12, but it lacks an AESA radar). Furthermore, the 72 flares are simply insufficient for BVR .
It does fill the gap for China not having IR F&F air-to-ground weapons in the game.(well, actually, it has the most IR F&F“ls6 ir”), but it still lacks IR F&F missiles (the model for the C-704 was completed a long time ago).
As for the LS-6 on the triple ejector rack… well, as you sawModel Errors of the LS-6 Series Bombs, the issue I submitted was locked by the manager. What can I say?
BVR doesn’t exist in the game (its all crank and offbore) and it still beats any amraam user no problem.
72 large countermeasures is more than enough, if you are using more in a match you are simply like everyone in the game vastly overusing them for situations that don’t call for it.
Any further Chinese radar missiles will be worse by the fact they are bigger and heavier (Two pulse motors might make it interesting but still dont count on it) so will turn worse.
While having AG missiles doesn’t help in the way you talk (people killing randoms with TV/IR ordinance have no clue what actual air to ground against non braindead enemies looks like)
What it helps with is having laser+iog ordinance that can be launched above mach 1
What you said here is true,With skill, even the F/A-18E, which has the worst speed performance in the game, can defeat other r771 mica fighters in BVR combat.
However, I still want to emphasize that the J-10C’s energy retention is at a disadvantage in BVR combat against other aircraft. After performing high-altitude, high-G,3-9 maneuvers, its energy depletion is severe, just like the J-10A.
I am referring to the PL-12A, not the PL-15. It does not have two pulse motor. Although the PL-12A has increased weight, its range reaches ≥120 km. It corresponds to the AIM-120C and R-77-1 in the game.
pl12a/ae
The PL‑12AE air‑to‑air missile is a medium‑to‑long‑range radar‑guided missile featuring long range, high guidance accuracy, and strong anti‑jamming capability. It can perform beyond‑visual‑range air combat missions and is designed to engage fighter jets, bombers, unmanned aerial vehicles, cruise missiles, and other aerial targets.
Launch platforms include the JF‑17, J‑10, and large unmanned aerial vehicles. The missile can be launched via a rail or ejection system, with a maximum usable overload of 38 g. Its attack range ≥120 km. The guidance system consists of a strapdown inertial navigation system combined with BeiDou satellite guidance, corrected by a bidirectional data link, and terminal guidance by an active radar seeker.
The missile has a length of 3939 mm, a diameter of 203 mm, and a mass ≤214 kg.
At the same time, laser bombs equipped with IOG often have a bug (in fact, the LS-6 IR and SPICE 250 also have this bug). Occasionally, they do not fly toward the laser point but instead continue aimlessly in the direction of release, eventually moving far away from the intended laser point impact point.
Silenced.
I’m waiting for this skin









