i shot down plenty of planes with stinkers from 6km
Doubt they will change anything
Try actually reading the report, everything the article claimed is very well put to bed;
Also if you want, try these two as well;
Just a reminder:
Accepted ≠ we think it’s a bug/mistake and we will fix it
Accepted = report has passed moderation and the devs will look at it.
In addition, it was labeled “Forwarded as suggestion” aka “We don’t want to do that now”.
Yes I know these bug reports. All I am saying is that once Gaijin has set their believe on whats “correct” it’s very hard to change it. Even with good bug reports that have plenty of source material.
I do wish that the report portal had more stats about the backend, like a position in queue. So I could at very least watch it tick down until the day it was implemented.
Take my JDAM, or RAH-66(#1,#2,#3) / AH-64E (#1, and #2 as a counterpoint that sometimes things are overlooked ) “suggestions” for example, they had a turn around of less than a month, it seems very obvious to me now that the “Suggestion” queue is used as an “extra” soft balancing tool, rather than a we’ll fix it at “some point” in future (This is nowhere near the level of the M60 Mantlet error though, so at least I know it could always be worse). The fact that Gaijin have remained very quiet as to how reports are handled internally is quite frustrating, it’s not like it would kill them to have one dev assigned to continuously work though the oldest documented report , and this reply chain will always hurt considering that it was nearly a year ago.
The issue is that anything that uses a “Historical” source as the basis for a change is automatically classed as a “Suggestion”, and so is triaged as such, even if it is to correct a “bug”, which is in a sense the erroneous change made during 1.97 (prior to that they were capable of a much more reasonable 18G, and even reverting it, was too much), as so without “sufficient” proof it would never have been accepted; so there is no way to get it fed into the “Bug” queue to actually be addressed.
My next best hope is that they are revised when it comes time to implement the Sgt.Stout ("M-SHORAD “Increment I”, or eventual “-Increment III”, though it may be armed with the “NGSRI”), since it actually comes with 200rpm 30mm HE-VT, and a near Hemispheric Radar.
It’s presenting additional information that they obviously haven’t yet considered so should brook at least some response, considering the wide ranging impact that said tranche of reports has across multiple nations.
thats plain wrong, stingers have exceptional irccm
You would need to wait 5 billion years for harrier engines to cool down
https://youtube.com/shorts/S6RGoU6c2YA?si=j7iT-IZE8U3wwUUO
Forget any bug that is excepted about NATO equipment being fixed any time soon
only certain ones and they are usually unaware
Yes, and move LAV-AD up to 11.0 most likely.
Same, but AFK ones.
you forgot to evade… you gotta move to evade the irccm
I believe you’re misunderstanding the issue.
I ran the experiment again, and nothing has changed. Stingers have absolutely 0 issue lock onto non-existent engine heat.
you didnt even try to evade… IRCCM tracks the predicted last know location of an enemy aircraft so since you went straight, it still hit you
First off, I was using a little known strategy where I look where I’m going instead of looking at the corner of my screen to spot a missile that was only visible for 3 seconds.
Second off, I assumed the RWR pinging was coming from the SPAA I was abt to shoot rockets at.
Third, the last know location . . . how did it know my location to begin with? My engine was off and had been for a while. The only heat source should have been the Zunis which should have led the missile away if anything.
The stinger has a FOV reducing IRCCM, you need to position yourself according to your flare launch direction so that the seeker can see your flares.
As for why they can see you, looking straight up and seeing a black dot against a clear sky isn’t too hard.
you were hyperfocused on 1 target and ignored an active lock while flying straight over enemy spawn.
you killed a SPAA on your first pass. the very same shot you down in return. ofc they will remember the way you flew away. And your RWR pinged at around 0:15 in the clip when you went over the mountain (hard to see in the 8x), so they got you there. All they have to do after is look out for where you would end up eventually.
(Edit after rewatch: you even flew back over the same mountain, so they didn’t even have to look around that much)
2. Edit: You flew into their airzone. You were clear as day on their map. Of course they will know where you are, flying in the canyon does not do shit.
Seeing an aircraft 3km away is not that hard, especially when you fly high against the clear sky. (I can see aircraft 10km+ away in a clear sky irl). And you hear it.
Aircraft are not cold on the outside because of friction. And the sensors are very sensative.
He shot atr you from ~2miles/3km which is a short lock and launch distance for a stinger for an airplane. You can usually lock/launch from around 4-5km all aspect, more in rear aspect. And you were lauched at way before you fired your rockets.
Therefore the Zunis would have worked as flares at best, but since it has IRCCM, it wouldn’t lock to them either way.
also
are you mad? diving into an SPAA that is locking you?
Conclusion:
you got the SPAA in the frist pass by suprise (see the chat), so you were in turn taken by suprise by flying negligently without paying attention to your surrounding, even ignoring an active lock, over enemy spawn that usually where the SPAAs are.
- Would you have exited your first pass any other way that wouldn’t have located you half as easily, at least not without you getting a RWR ping
- Would you have preflared, you would probably be still alive.
- Would you not have hyperfocused and instead registered the launch, you could have flared and evaded the missile
Wow, I assumed a radar SPAA locked onto me with radar, what a bizarre assumption.
Harrier is subsonic.
Turning off your engine doesn’t immediately make your aircraft invisible to IR weaponry. It gradually cools which means you can still be seen. As someone stated previously you need to put your flares between you and the missile for them to be effective.