Cheerful reminder that the FIM-92 Stinger still has 13g overload when an accepted bug report has been out for 2 years showing it should have 20-22g

Yes, and move LAV-AD up to 11.0 most likely.

Same, but AFK ones.

you forgot to evade… you gotta move to evade the irccm

I believe you’re misunderstanding the issue.

I ran the experiment again, and nothing has changed. Stingers have absolutely 0 issue lock onto non-existent engine heat.

you didnt even try to evade… IRCCM tracks the predicted last know location of an enemy aircraft so since you went straight, it still hit you

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First off, I was using a little known strategy where I look where I’m going instead of looking at the corner of my screen to spot a missile that was only visible for 3 seconds.

Second off, I assumed the RWR pinging was coming from the SPAA I was abt to shoot rockets at.

Third, the last know location . . . how did it know my location to begin with? My engine was off and had been for a while. The only heat source should have been the Zunis which should have led the missile away if anything.

The stinger has a FOV reducing IRCCM, you need to position yourself according to your flare launch direction so that the seeker can see your flares.

As for why they can see you, looking straight up and seeing a black dot against a clear sky isn’t too hard.

you were hyperfocused on 1 target and ignored an active lock while flying straight over enemy spawn.

you killed a SPAA on your first pass. the very same shot you down in return. ofc they will remember the way you flew away. And your RWR pinged at around 0:15 in the clip when you went over the mountain (hard to see in the 8x), so they got you there. All they have to do after is look out for where you would end up eventually.
(Edit after rewatch: you even flew back over the same mountain, so they didn’t even have to look around that much)
2. Edit: You flew into their airzone. You were clear as day on their map. Of course they will know where you are, flying in the canyon does not do shit.
Seeing an aircraft 3km away is not that hard, especially when you fly high against the clear sky. (I can see aircraft 10km+ away in a clear sky irl). And you hear it.

Aircraft are not cold on the outside because of friction. And the sensors are very sensative.
He shot atr you from ~2miles/3km which is a short lock and launch distance for a stinger for an airplane. You can usually lock/launch from around 4-5km all aspect, more in rear aspect. And you were lauched at way before you fired your rockets.
Therefore the Zunis would have worked as flares at best, but since it has IRCCM, it wouldn’t lock to them either way.

also

are you mad? diving into an SPAA that is locking you?

Conclusion:
you got the SPAA in the frist pass by suprise (see the chat), so you were in turn taken by suprise by flying negligently without paying attention to your surrounding, even ignoring an active lock, over enemy spawn that usually where the SPAAs are.

  • Would you have exited your first pass any other way that wouldn’t have located you half as easily, at least not without you getting a RWR ping
  • Would you have preflared, you would probably be still alive.
  • Would you not have hyperfocused and instead registered the launch, you could have flared and evaded the missile

Wow, I assumed a radar SPAA locked onto me with radar, what a bizarre assumption.

Harrier is subsonic.

Turning off your engine doesn’t immediately make your aircraft invisible to IR weaponry. It gradually cools which means you can still be seen. As someone stated previously you need to put your flares between you and the missile for them to be effective.

doesn’t matter.

The engine was off long before he launched. Stingers just dont care abt heat signatures for some reason.

The Zunis basically did exactly that, and there was no effect.

they did not

Re-record that entire video but through the sensor view. That’ll tell you exactly what the missile saw. Even with the engines completely off, you still have a heat signature. It’s why you can see aircraft on thermals even with their engines off.

No, it actually matters a lot. Any physicist can tell you heating from air friction only becomes relevant above mach speeds, not 200 mph.

That’s not exactly how sensor view works. Sensor view just tells you what the missile is sensing. It doesn’t tell you if you’re perceived as hot as far as I know. Sensor view will just tell us what we already know. That is, the missile locked onto me.

If you need any more proof that Warthunder’s heat sensing is screwed up, be reminded that an AGM-65A can lock onto planes, but a GBU-8 with an indentical seeker cannot, but it can lock onto bombs.

??

those are TV guided, not IR.

lock-ability is dependent on visibility, not heat signature

and 200 mph are enough to make you warmer than the air around you, making you heat signature visible.

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Heat doesn’t just disappear also friction

Sorry, but physics disagrees with you.

ok? the point had nothing to do with sensor type. the point was sensors in WT are extremely screwed up.

When you flood the non-running engine with cooler air, heat “disappears” very quickly.

In war thunder, all vehicles have some base line heat signature. This is why you can still lock planes that have been sitting on the af for a long time.

The whole heat signature in the game is very bare bones and needs a rework.

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