The map is designed in a way that the southern spawn always loses due to a lack of cover in their own spawn. This leads the team to get spawnkilled by the team on the north spawn from tanks that are in complete cover on almost the opposite side of the map. There is no way for the south team to move to a safe location once they lose control over 1 of the points as the north team will always get a straight shot at their spawn. spawn protection does nothing as the enemy can just hide behind any cover near them and be unable to get shot at while the south spawn tanks are completely helpless and in the open. this also happens to a few of the other bigger versions of the Ardennes map and any version where these 2 spawns are used.
I would suggest just adding a few buildings, moving the spawn, or increasing the height of the hills near the spawn to better the chances of survival past a few seconds and to make the map more fun. This should be fixed soon as this is a major issue whenever this map is played and can lead to and unfair and boring game for both sides. There are also other game modes with this layout for Ardennes that should be fixed as well.