the problem now is that the game keeps making new lobbies instead of trying to fill up current active ones.
gambling crate season ig.
Apparently, for some people, that’s the case. I play because I enjoy it, and because War Thunder provides one of the best combat experiences across all of its game modes.
*So I suggest equipping the bots with armor-piercing shells and significantly improving their combat performance, bringing them up to a level similar to the bots in the Ground Assault mode. This way, they can actually simulate real players, rather than just drifting on the water like a piece of wood.
i wanna bot in ground battle and air battle there’s so much sweet player i wanna have same bot lobby for chilly
The problem could be easily solved by making empty lobbies that are just starting with a few players in them the priority queue for players who are currently searching for a match.
That way, instead of creating unnecessary new sessions or making players wait for another match, the matchmaking system could simply direct them into existing lobbies that still have plenty of room.
If time is an issue why are you joining EC matches rather then NAB/NRB matches? there is already the “quick fix” matches available, why do the longer duration matches need to be destroyed for people that want a quick match but for some reason want to join the existing quick matches?
Not a bad ideia.
Its happen in standard battle.
That’s why they added the timer on points to prevent respawn spam
What the difference between regular and EC now ?
There is no point to play EC now.
So, change regular battles and add 1~2 hours matchs on the actual maps. Players are not staying longer than 30min~1h
He right about it. I loved to use every ships i have and change my lineup often to do not play same.
Because in a single match, I don’t just earn 16K RP—I can research and unlock the entire ship I’m currently researching.
Loky screenshots are revelant, if you multiply the time he passed than you, he simply win with more rewards…
So basically you want the juice with out the squeeze? I hate to break it to you but the RP nerfs will be incoming, just ask air sim players.
Look, you don’t actually want to play the naval mode – you just want Silver Lions to serve your purpose in War Thunder. I’m talking about increasing that worthless in-game currency number.
You never played naval EC in the past. Naval EC had NO any bots. It was full of players. And players only.
not only for rp but same for sl
As this it arguably some of the worst news I’ve heard from WT in recent times, I feel compelled to make a statement.
Here is a direct message to whoever made this decision.
These changes to naval EC are terrible. Naval EC was not a perfect game mode, no one is denying that. But what you have just done to it is beyond idiotic. You took the only game mode that offers a unique play style compared to the standard WT gameplay loop, and made it sleep with the fishies.
And instead of admitting that your changes to the mode will without a doubt ruin it, you have doubled down. Like you always do. Yes, there are good ideas you are trying to implement, but this is not the path anyone but you wants. I highly doubt you will ever take community feedback seriously. You have shown us time and time again that you have no regard for how fun it is to play the game, only what makes you the most money.
But for the one in a million chance that someone is actually listening, here’s how naval EC COULD have been improved.
1.Rework spawning
-Spawning could be separated into two fleets, a forward fleet which could spawn ships up to heavy cruisers, and a rear fleet that can spawn anything.
-Ports are separated like this as well, where ports closer to the middle of the map spawn lighter ships, whereas ports further back can spawn heavier ships.
-Ships such as heavy cruisers and battleships require SP to spawn from ports
-Ships that normally require SP to spawn can be spawned in for free, but only at their designated fleet
-Players cannot spawn at ports that are under attack
-The spawn timer from the NT event is brought in
-The various spawns that are dotted around the map should be removed, as they would clash with the more streamlined spawning mechanics rather than complement them
//These changes should encourage players to fight for ports while ensuring that suddenly spawning in a battleship when the opposing team tries to assault a port does not happen.
2.Objectives
.The game mode has three primary objectives:
-Destroy the enemy fleets, as in taking out the supporting vessels within the fleet
-Capture ports, which provides spawns closer to the enemy fleet when captured. Support ships are located at ports, which can be destroyed to increase the spawn timer from that port.
-Destroy convoys, which will progressively move towards ports to automatically capture them if left unchecked
//The enemy fleets serve as the primary respawn points, and cannot be replaced when destroyed. Air targets are marked on the map when coming within a reasonable range to the fleets to deter cas ending the game prematurely. Support ships at ports are regained when taking a port, or when a convoy reaches a port. Convoys take the form of both ground and naval units, which provide additional score when all parts of the convoy is destroyed.
3.Accessibility
-Players can join and use ships as low as 1.0 BR.
-Ships below 4.0 in BR get access to a scouting ability, which grants SP and marks enemies on the map.
-While playing, repair costs are cut in half. Normal repair cost still applies if the player willingly leaves the vessel.
-Aircraft require more SP dependent on what they can carry; Strike aircraft with torpedoes will cost more than fighters with rockets, but less than bombers.
//These changes would allow players to utilize even lower BR ships to great effect to get access to more valuable ships. Fruitless deaths should be less punishing. And aircraft should be harder to acquire, and more valuable to destroy.
Yes, if anyone wants to criticise my idea on how to improve naval EC, go ahead
I don’t care whether he earns more Silver Lions than me, or whether 7 minutes of gameplay at 5.0 with a Premium vehicle allows him to research an 8.3/8.7 ship.
That’s not the point.
My screenshots show 7.7–8.0 ships researching 6.7 to 8.3/8.7 ships.
There is no way for him to research higher-rank vehicles at the same efficiency when he’s going to receive LESS RP because of the significant rank difference between the vehicle he’s using and the vehicle he’s researching.
It’s basic research mechanics.
+1 but air objectives need to drain tickets in smaller amounts and the super sonic harriers and t2’s need to go.
why not adding you can destroy the base in some ec map you can hit them and he can gain you sp for spawn better ship adding other bot for air or ship for have more garanteed sp give the player who enter later dont start with 50sp but with 200/300 there’s alot of idea but for some casual player best thinks are the BOTS FARM
Add mission like destroy ports / factories with ships.
Add more missions that destroyers can do to make RPs.
Reduce AI planes that are +1BR from your maximum plane.
Reduce ground AAs accuracy on convoys and tank attacks.
Increase maximum players to 100 and add 10~20 players from air only (players wants to make Air EC)
Add the possibility to repair your ships on harbor if you are not damaged/underattack for 3 min.
Edit
Maybe add same for tanks for players that wants to make Ground EC