Changes to Bomber Survivability

Exactly. Unfortunately, everyone was selectively deaf when Oxy said ‘You’re not gonna be destroying bombers in the air usually, You’re supposed to bring them down through control loss and engine loss’

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Ie all that’s actually needed is a rework to severe damage when it comes to bombers

literally this, but people just wanna blow their entire tail or wings off in one small pass, not saying how tanky the bombers are super realistic but people cant wait.

fires should do more damage though

And if it’s sooo bad there are to many bombers, limit the number of bombers in arb to like 2 or 3

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Something that Oxy said has nothing to do with the damage models being broken

Literally does though

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Who said this? Most people who want the damage model tuned down slightly haven’t indicated in the slightest that this is what they want.

TOxy is literally saying that’s the general design path for bombers going forward. True, they also said it’s gonna be tweaked but it’s likely still gonna be that wing or tail snapping is no longer an efficient way of killing bombers.

Nice edit, saved face and changed your stance on it.

Yes i would hope so, but people are acting like they didn’t overdo it. Most people opposing the current state, including me, don’t want the damage model to become as fragile as it was, but can see that they are clearly overperforming.

The mases did, we in this thread are a minority

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Where do you get this statistic? The people on this thread are a representative sample of the playerbase.

As much as 100 polled people is a representation of the national population

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meaning what?People expect to shoot bombers randomly and cripple in 239123 parts
Even now,it gives bombers enough time to bomb a base then slowly crash down,i rather have this than getting one tapped by 1 micro bullet

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Literally don’t need to read much to see that this is not what people want.

Yeah me too, but this applies to when i approach a bomber in a single engine fighter as well

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Urgh,i dont know…at higher tiers i still getting one tapped by missiles cause the missiles hits my tail and it just implodes…and i was using the Tu95 by the way
At least they are usable now,you can actually do 3 / 4 things before dying so yeah,i want bombers to stay like this

Cause i mean,sure…the bombers doesnt come apart in a trillion parts but regardless they stop being responsive to commands
Tho the buff on attackers planes is weird…

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But why russian ground attackers have been buffed? Theyre unstoppable now. They instakill every tank and SPAA vehicle with one short burst, while they’re tanking all kind of ground fire and fighters on their six on top. Its funny when they instagib tanks which are actually fully armored, while they can’t be downed. Are russian attackers and bombers in general better than tanks now?

It doesn’t make any sense.

Perhaps you should play matches at 3.7-5.7 against bombers, and you might change your mind from keeping them in this state.

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I just played a match and watched as 4 BV238’s circled our airfield for 5 minutes, 3 of them survived, one died to a PB4Y. They took out most of the airfield AAA around 2 and half minutes into the shenanigans. But of course it’s not the bomber damage models overperforming, must the airfield AAA being underpowered. Oh but wait, other planes die to the airfield AAA just like before.

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They gonna implement higher caliber interceptors and rework the dmg model of such guns,give it time…

I agree with this one totally,its literally prime Yak-9 story but worse with the TISMA or whatever is called

Already did when I was respading my spitfires earlier. Half~ my engagements were B-17s and Qing-6.

No issue

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Still completely ignorant and fine with bombers overperforming. New vehicles are gonna take longer than it is feasible to wait for them. The issue is the damage model overperforming, not the lack of counters for bombers