Changes to Bomber Survivability

“You should have to be focused on a non pvp element whilst pvp goes on around and that definitely doesn’t degrade your pvp capabilities”

The former is nonsense. But the interlocutor fails to grasp it, so not bothering to engage with them in anything other than mockery.

Manual visual identification is ridiculously hard in WT with how the texturing works and how often the base buildings just end up not being rendered lol

If the target was changed to be something like the base from the deep.strike event, then the current marker is just unnecessary.

Yeah, with the current system, they should remain for that alone. They also clip underground for some of them

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The current system, however, does not facilitate it. And given they are intent on it occurring in the present environment based on their writing, it is nonsense.

Even in a mode where your position isn’t blasted across the map to everything that seeks to smite you (sim), identifying the target is functionally unachievable without several passes. In RB? Whilst your aircraft’s position is presented to everyone? It would be a joke. Especially on maps that have a bunch of the same “target” mesh plastered everywhere.

Extrapolate this to a proper bomber? Good luck.

Trying to find the bases on maps like Afghanistan when most of the buildings just sit underground and the base ground textures just blend in with the regular ground textures lol

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Amazing step!
But i do have some other things that would be needed to make bombers more viable
They need either a much further airfield to land at, or the ability to rearm “mid air” by flying to the edge of the map to try and replicate “flying home”, which is usually a few countries away, not and airfield 15 km out.
Second, please add radar guidance to the B66 and 52, theyre so sad rn

Doesn’t help that when they aren’t underground, they sit next to virtually identical meshes.

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The “escape zone” feature that Arcade has would be enough, I think

Get to the zone, your plane “goes home” and after a short waiting period you get a new bomber from home

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That too, many maps have that issue where certain spots on the map look like bases and others completely conceal the base textures

It’s kind of insane how many maps have “fake” base and airfield textures because of how little texture work Gaijin did on old maps when adding other versions of them

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Theres several times in Sim where iv accidentally bombed a random village instead of the bomb target due to the building models used for bomb bases looking similar to regular ones

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Have landed at these fake airfields a few times when playing half asleep. Was very annoyed.

The number of maps that hide targets or provide a bunch of false targets is irritating, and almost all of them have a presence in Sim.

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Then abort the bombing and focus on getting rid of the enemy first before continuing. Bombing while actively engaging in PvP isn’t a mandatory condition…

This has happened to me plenty of times, just as I’m about to reach the red circle, an enemy approaches. Sometimes I decide to abort the run and perform defensive flying instead; other times I choose to commit to the run and hope for the best.

Even on low render distance, you should be able to distinguish a simple crop field from an industrial district on the ground. Besides, it’s not like they’d be in random locations. It should be predictable, and ideally, players should be provided with clues about the target (a map indicator, coordinates, or aerial reconnaissance photos for reference, etc).

Wisdom pursues you, yet it seems you are ever faster. Giving you the benefit of the doubt you want to argue in good faith, but really struggling.

Nothing in the above statements highlight you are actively engaging in pvp. They highlight that it is an inherently PvP environment. You can make these decisions, because you are not searching for a bomb target, as you’ve just highlighted. Now, instead of having that target marker to guide your decisions and provide continued awareness, you are proposing you have to search for it.

I don’t know if you’ve tried, it seems you haven’t, but you are not discriminating that target from background unless you’re sitting in the bombsight, especially with the absence of the red mark in bombsight. As soon as you sit in the bombsight, you can kiss the awareness you are taking for granted goodbye. Suddenly, you cannot choose to evade inbound threats whilst you search, as those inbound threats are not presented to you. You cannot engage them with cannons, nor begin maneuvers, assuming you’re even aware of the inbound threat.

Unless, of course, you give up searching. You seem intent on arguing this is fair. You fail to grasp that this is not fair. Because you equate it to “Oh, we can just turn off the bombing run, or perform defensive actions”. Sure, when you know where the target you’re returning to is, that’s fine. But you encourage removing that aspect, and thus the search must begin again.

If this behaviour is conducted with a heavy bomber, not only do you have to take multiple paths over a target to identify it, you do that slowly. Assuming you have to conduct these searches several times because you were magically aware of inbound threats and turned off the search? Oh look, the match is done or the faster more nimble attackers ate the targets because they had the freedom to search more rapidly.

Bombers do not exist in a vacuum. They exist in a pvp focused environment. Taking away the information relevant to their target objective only serves to make them even less effective in that environment, because of the amount of attention it takes to discriminate targets from background meshes. They do not have to engage with pvp, but they do exist in a pvp environment, and thus require the same awareness the rest of the players engaging in pvp are provided. Especially of their objectives, given it is the only part they can engage with.

Your position does not account for the pvp environment they find themselves in, simply the point the bomb is dropping. The bomb is not dropping in a perfect pve vacuum where we have hours to conduct sorties and identify targets. Your suggestion to remove the awareness of the objectives in RB is equivalent to removing markers for air to air targets for fighters. Macro decisions cannot be made with the absence of information, and bombers rely on macro decisions.


The counter example you provided to @KhorneFlakez1337 is pretty indicative you have not tried to engage with this proposal in an actual air match. Bases are not remotely as distinguished from the environment around them as you seem intent on claiming.

Man uses a pic from the most vibrant ground map in the game, showing a very detailed airfield that is part of the ground gameplay zone

How about you boot up the EC/Sim version of Afghanistan and look for a base there

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You know a bombers weakness by where it doesn’t have bullet holes, as if it did they wouldn’t have come back

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Honestly, throw a dart at a list of maps and you’ll probably find at least 1 base isn’t distinguished from background appropriately.

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Has it not occurred to you that the lack of visual contrast in ground models is precisely because visual identification was never required in the first place? They’re just very basic 3D models. Bases in this game look like small campsites rather than actual strategic targets (like large factories or depots)

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YEAH !!! FINALLY !!! That take only 13 years for thoose !!!