Changes to Bomber Survivability

I am not sure if you have the right perspective on this topic - the ai engagement range would be still far below your engagement range with manual gunnery.

Most people are not aware of that their survival in a bomber is connected to keep chasing enemies as long as possible inside their gunner range (up to 2.5 km) but outside the effective range of their fighter opponents (0.50 cal = 1.7 km, 20mm cannons up to 1.5 km, higher calibers even >2 km).

Yes (in general) and no for reload time - i aced a lot of aircraft with gunners with lev 75 crews. The only really useful crew skill is the aced reload time of gunners (like 10 sec for 0.50 cals and the 13.2mm Akan cannon) which allows you to put constant pressure on enemies, force them to dodge (losing speed & extending your time to pepper him).

The main problems of manual gunnerey are:

  1. Convergence of multiple turrets (best example Bv 238)
  2. Artificial spread to gunner fire
  3. Reduced damage output (mainly below 20mm)

An quote from last year:

Have a good one!

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yep. “Alongside the bombers, we updated the damage models for other aircraft classes derived from bomber airframes…”

finally took a while im a happy bomber main now

I like the bomber buff. Makes it so you don’t get one tapped by a 20mm round to the tail; gives you some time to react.
But


Should we really be able to body check fighters in a Canberra?

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Absolutely! I’m surprised gaijin have decided to model its legendary durability accurately. Finally I can fly the Canberra as the designers intended: like a cannonball.
(All jokes aside this is a bit much)

Well yes, the larger mass wins.

It’s why semis overpower Priuses

While we’re at it, detonating bombs by shooting them also needs to be removed.

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Tldr ww2 air players arent ground players and dont like aiming, and instead want everything they look at to be lasered to death instantly upon their arrival; thus we cannot have fun gameplay.

(Wrong reply i meant to click the message above this one)

Or at least make it far harder

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how about
image

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German TT has many strange unit placements, also ground. Lower rank despite higher BR. Order within the TT not matching the BRs, like in your example.

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which they did

Straight lies, or you clearly don’t bomb anything.

Playing grb or air, one strike by anything 7.62 or greater typically detonated bombs.

its even worse on naval with its lot of auto-aa guns - not even that planes are mostly killed on their first attack but also often all of the dropped bombs detonate mid-air

Literally in the devserver changelog today:

“The conditions of bomb damage and detonation while they are still on the aircraft have been adjusted. The explosion is now possible either on a direct hit of a shell with more than 80 kJ of energy: so a minimum of 23-30 mm AP shell, or on an explosion of a shell with 30 g or more of explosives in TNT equivalent right on the bomb: so a minimum of 30 mm shell. For a guaranteed detonation of a bomb a shell with at least 3 kg of explosives in TNT equivalent is needed: so a minimum of 100-122 mm HE round. But many hits of shrapnel and low-caliber projectiles are not harmless to a bomb, as they can render it unusable without exploding it, after which the bomb will get discarded.”

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On the dev server, as part of the damage model overhaul coming ot heavy bombers, they have made it far harder to detonate the internal bomb bays, you specifically need quite high pen AP rounds to do it.

Now whether they need to increase it further or not, I cant comment on, but compared to live, they have made it far harder to do

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It’s nice to see it being changed, though realistically, AP rounds shouldn’t be detonating bombs at all. It makes sense for HE and incendiary, but those usually detonate on the surface.

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They made it harder by smaller rounds (<20mm) not being able to detonate bombs still on the aircraft:

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Oh, another thing. We (atleast two) bomber interception gamemode tests in the past, and they both had the same issue of ai bombers just being wiped out within a couple minutes.

Are we gonna get more test modes now that bombers aren’t just wet paper towels?

Sounds like cal50 will still loldetonate bombers. They can easily get this kind of pen with any belt.