no. i still dont understand why bomber players complain about damage models being too flimsy then proceed to not try defending themselves, rather expecting the game to handhold them.
Because that’s what they believe bombers should be, they think it should be like naval gunners vs planes
We can try but we also have to pilot the plane you know, and bomb targets, cant always be sitting in the gunners seat, and then theres The Tu-95 whose guns just dont hit anything cause everyone is going mach 5000
Terrible idea.
You’re just advocating for the old death star space climb bombers back where you don’t actually need to do anything at all.
Bomber gunners are fine as is, if you want them be effective at longer range control them yourself.
Well what’s the point of an expert or ace crew if it doesn’t do much?
The whole point for bombers with an ace crew IS improved gunnery.
Also, aiming isn’t as easy for us controller users. Unlike the point and click adventures of PC where using gunners is stupidly easy.
Who is “we”? Besides that i wrote a reply to a similar request a few days ago:
Try to improve your manual gunnery skills - you can with.your kill with your 0.50 cals tailsniffing enemies 2.5 km behind you.
And if if you get rid of mouse aim you can do stuff like this:
do you want autopilot too?
or would the game playing itself still not be enough?
is pressing your space bar too hard?
Anything but playing the game yourself…
gunning is way easier on console than PC not gonna lie
I can confidently say having played both PC and controller, that you are super wrong.
Whom ever lied to you, made you look foolish
we dont
we dont even need to rn
the reason being that now you need to have a fair ammount of skill to use them instead of being smart enough to not die cuz you are not able to breathe
they could if youd control them and dont let the AI play the game for you
what are you doing on that plane if all youre doing is pressing space
they dont
what they need is either a better br (wont happen cuz they are too fast to go much lower (thank br compression for that one))
or an actually kinda realistic dm
you can do that
IF YOU PLAY THE GAME YOURSELF AND DONT LET THE AI GUNNERS DO IT FOR YOU
me when the task is flying in a straight line and the instructor can defo do that for me:
that takes like
half a sec
yes you can
sounds like a skill issue to me
are we rlly defending a bad game mechanic rn?
youre not rlly the one to talk about that
Well I also have played both, and its way easier to get a aim lock and adjust off that than it is to aim on PC.
“no reason” being players not engaging with the pvp aspect at all and letting chatgpt do the killing instead of playing the game
Switching controls to simplified and flying with keyboard while going full turret mode is genuinely fun especially on bombers with lots of guns like PB4Y.
Are you playing arcade and locking?
I don’t play arcade.
I play RB and sim
I would definitely like to see a major improvement to bomber gunnery but I would even settle for a minor improvement. As it is now, the only purpose for bombers is to permit fighters extra kills, especially those newbies who can’t defend themselves against another player fighter. A suitable minor improvement would be to simply increase the range at which bomber gunners will engage. It is so frustrating when the first indication you are under attack is when your tail has been shot off. Meanwhile, the gunners won’t get off their social media as they take selfies of themselves dieing.
Currently, firing range for a PBJ-1H gunner is maxed at 0.5 miles with max target tracking range at 0.67 miles. If you increase target tracking to 1.33 miles and firing range to 0.75 miles, you don’t even need to change any of the mechanics, just a couple parameters. At least that will permit the gunners to shoot back. Besides that, these numbers are maximum. You will only get these numbers with fully maxed out gunners. Having gunners that are neither expert nor ace or even less than the full crew of gunners will clearly reduce those numbers, as they already do.
I would even be happy if the only thing they did was increase max gunner firing range to 0.6 miles. At least it would be an improvement.
there is this thing called situational awareness
want some?
Personally I’d like to have gunners shoot at multiple targets, not all wait for the closest target to get into their field of view
Think of it like this: You have 5 and an infinite number of issues to factor in.
You’re flying with multiple engines; the positioning of your gunners. How low or high you are.
Where are the enemies? Do you have escort or not? How many enemy planes?
Where are they approaching from? How close are from shooting your ass out of the sky? And how does it affect your bombing run? Unlike a fighter, bombers have a ton of things they need to factor in while on a route to bomb the enemy base or units.
This is often why, sadly, many bomber players just completely focus on the heading to drop bombs, but then worry about fighters, cause they believe they should be high enough that most won’t bother. Even when this is not the case, I’ve seen myself and many others die instead, somehow, while they were out of our effective gun range, where we couldn’t even hit them. Or random times when a single 20mm magically ripped my entire tail off. So I died in a single shot.
You are also in a third-person or first-person perspective; operating a bomber in War Thunder is a whole lot harder than it is to operate a fighter, twin-engine fighter, or interceptor. So you need to guide your shots when leading, but it also requires turning at the right moment before swapping to third person to even hope you can get a shot off at them and hit them. You cannot stand still and expect to hit them while you lead.
