Gameplay should 100% be seen as more important than realism. WT is not a simulator.
Sadly people disagree with this.
I think the main thing should be that specialized bomber hunters should be very effective against bombers while ones armed with only 20mms smaller weapons should definitely have a hard time dealing with bombers.
30mms would be a middle grounds, being able to destroy a bomber without too much effort, but also not being able to one-shot bombers.
Small guns should have to rely on fire damage and module damage, medium sized guns should be able to destroy wings and tails with good aim and a fair amount of hits and large guns should be able to deal critical damage with just a few well placed hits.
More importantly, ticket drain needs to be fixed so bombers not going down shouldn’t prevent a team from winning by causing ticket drain.
You should be able to ignore planes that you can’t properly attack or destroy, as long as you deal with the alternative objective:
Destroying bases and AI targets.
And this opens possibilities for more cooperative gameplay. Mainly driven by economy, but still, can look like an actual players cooperation (with recon mechanic as an example).
When bombers cannot be just one-shot by a stray bullet - defenders can actually defend them, bombers can fly normally, not climb to space to just survive, interceptors can find their niche… Ah, the utopia. Gaijin just has to make players want that economically.
If gaijin makes an economic incentive - they will like it. Recon drones as an example. No one used them before an addition of a reward. (Except me, I used them and liked when teammates said thx. Now they take reconnaissance for granted and no longer say “thank you”… I miss old times of “0% Activity, 0 SL reward” but a chat full of “thank you recon”…)
Careful. cant be dropping slurs like “cooperative gameplay” too often here. The major nation players (and every premium plane user) will recoil in horror
I kinda want NE-like for ww2 era. Change SAM sites to FLAK sites, small nukes to just big bombs (lancaster, pe-8), add a big nuke at the end of escalation (b-29/tu-4 with a nuke), smaller map for lower speeds.
Gaijins original plan was (and probably still is) a new mode called “Aerial Warfare”, which would be a more advanced version of the EC mode that still shows up in regular ARB (the bigger versions of maps like Afghanistan, Spain and Vietnam).
Nuclear Escalation started out as another stage of testing for that mode, similar to Deep Strike.
It would be a shame if Nuclear Escalation ends up being the only new mode and Deep Strike and other concepts just get scrapped, but at this point, I’ll take anything that isn’t just a glorified deathmatch mode.
Id like to see this style of mode replace “classic” entirely, just dont have nukes until the bracket that gets B29/Washington. The gameplay loop is far more free and doesnt punish you back to hangar isntantly like classic, honestly the mode could be ass and still be better just from that.
Smin confirmed that its bracket based BRs rather than “screw you heres an uptier” so we will need to wait to see whats in what bracket too
The perception of unfairness is quite malleable, though.
Make killing a bomber yield the reward of four kills, and suddenly everyone will shift from “This fight is a waste of time, I quit” to “this fight is a high-value opportunity,” somehow reframing the difficulty as a desirable challenge
I bet they can do a “Nuclear Escalation: Korea” for 6.7-8.3 and “Nuclear Escalation: World War” for 4.7-6.3 or something. Or at least the first one as it could theoretically have the oldest SAM site variants, without the need to make a flak site logic (tho it won’t be historically accurate but who cares, S-25 is cool as well).
I’d imagine that NE was meant to be a sub-mode, but considering Deep Strike hasn’t been tested again, I feel like that NE is gonna be the new mode and lower BRs could be barred from participating for Gaijin reasons.
Smaller battle sizes are only available at high BRs, night battles are only available at, what was it, 10+?
Deep Strike? Is that the mode where we defended/attacked modular factories? I thought it was a test for future NE target additions. Like, big modular cities/factories in the rears.
i was hoping to see a 6.7-8.0 bracket for NE so that all the trainer jets can have fun too ngl. really depends on how gaijin goes forward in finally moving on from the archaic classic mode.
They already have a module system for that stuff, it’s only used in Sim right now.
Deep Strike was a test for asymmetrical battles and the inclusion of helicopters in an aerial mode.
I think the original vision was a match browser similar to the one they use for Sim where you can play multiple modes, which would include Nuclear Escalation, Deep Strike, regular EC and whatever else they might come up with.