Changes to Bomber Survivability Feedback and Discussion

I’m not sure what you are trying to tell me. I didn’t deny the possibility of that hole being caused by a Mk 108 hit.

My point is, this “hole” was used as some kond of proof of MK108 shell power, also the famous video of B-17 getting clobbered is like 99% wrongly attributed to Bf-110G2, as it’s evident it’s a single cannon firing and quite obviously it’s 20mm.

The only configuration where the 110g2 has a single cannon below the gun camera is a 37, infact how quickly explosions occur back to back with successive hits in that video seems to match up nicely with the 37mm gunpod, did you just accidentally prove that b17 is actually tanking a ton of 37mm? Thats hilarious

After I come back from work im gonna take a closer look at the video and compare it to ingame, aswell as looking at other clips where we know the fighter is using 20mm to see how big the explosions are vs that clip

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You can quite easily see exactly how sheer plays into the equation, did you even read it? It isnt sinpmy calculsting how large the hole is, its calculating how far from the blast point the metal would be peeling back like flower petals, which is a sheer force, which can be determined by how much force the blast is inflicting on the material at what distance before the metals sheer strength overpowers the explosion. + a certain percentage for the momentum the pedals are carrying.

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I never said they fired SAPHE, I said they fired timed fuse (flak), and it managed to enter and go off IN the wing, literally inside the spar, the only way to recreate that consistently is using an aphe shell. And I even showed exactly where you need to hit, whilst you hit on the inside of that, dmaaging the wrong section of spar, so no, it wont even detach then. Aim for the landing gear’s wheel and outwards.

So stop rigging your tests and fire the appropriate round on a spot that is actually programmed to break off ingame.

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Buddy, all this guy did was type ‘ChatGPT, how can I prove this guy wrong?’

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Royal Thunder

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In my opinion chasing full realism is less important than balance and difference people have differing opinions on balance

IF HYPOTHETICALLY a single fighter could not take down a bomber and needed 2 or 3 fighters per bomber than that could said to be bad game design because the individual cannot do anything on their own against the bombers.
AND VICE VERSA
IF a single fighter can take out a large bomber all on its own thats not fair either in its own way.

The solution in my opinion should lie in the middle where:
Fighters with lighter weaponry (BF109, P51, Yaks, etc) might take most of its ammo to shoot it down or for larger bombers; maybe only be able to critically damage it enough to make it eventually crash. Whereas heavy fighters (BF110, Mosquito, P38, etc) could do it solo more easily.

I recognize this is not perfect. Just my rough opinion on the extent to which bombers should be survivable.

I’m not fully opposed to bombers needing multiple fighters, that would just require more teamwork than War Thunder players are willing to put up with.

As said elsewhere, full idle, airbrakes before I even turn over, no higher than 3km altitude when I start the dive.

It would appear the actual problem is that the swing cradle doesn’t seem to be properly implemented (or otherwise isn’t swinging far enough out) or perhaps I’m accidentally putting in more nose-down input, but I’m still experimenting to figure things out properly.

More brain power

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Cooperation is not a bad game design. Especially since devs considered this and noted on devstream, that with better reward mechanic (when multiple people can get a kill for participation in destruction of an enemy), it is not a problem at all.

Especially since in ARB, iirc, there can only be 4 bombers per team (bombers, not attackers), and in ASB a bomber without engines/with fuel leak/without fuel couldn’t return to its base due to bigger distances and thus, still provide “a kill” despite the fact that it won’t rip apart in mid air as air players are used to see in combat.

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Yes, but changing the very nature of a mode after its been basically the same for 14 years, with a community thats proven to be afraid of change (aphe thread, 2800 messages of discontent) and even this thread, not sure how that would play out, it needs to be a gradual change that the community makes on their own

Make bombers tanky, they cry, and theb they start to learn, THEN they request changes besides nerfing bombers like reward sharing, then you add that, etc

Literally taking it at their pace and easing them into it

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2000 messages debating whether airplanes should disintegrate like LEGO or not lol

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Idk why gaijin listens to community, community is always against any change to their familiar playstyles, while simultaneously demanding changes and new things. In any online game.

They are against the very nature of the game - realistic features with arcade crutches for players to not be crushed by the realistic/sim demand of skill. APHE change, new regenerative steering, new bomber survivability feature. I wouldn’t be surprised if Gaijin will reject them all because someone cried that he will have to change his playstyle once in a while.

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This is disingenuous and you know it. No one thinks the current damage models are ok, but Gaijin severely overbuffed the new ones, which will make the game worse and will make bombers too hard to kill.

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Yeah, and in about 6 hours time were gonna find out if irl that b17 was genuinely eating 37mm like a 400 pound ogre at the airport mcdonalds 😭😭😭

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Not sure what video you are talking about, but I thought it was kinda obvious that the damage on the wing wasn’t a massive hole, but rather regular sized 30mm hole with fire damage around it lol

hence all the cope that MG151 isnt a death ray

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Gaijin said these changes are not the only one they will do, they are a part of more changes that will arrive in future.

4 bombers in ARB won’t make it unplayable. ARB is unplayable in any case, lol, better play Nuclear Thunder.