Changes to Bomber Survivability Feedback and Discussion

A Tail came off a B29 and then wingtip just came off a B29 with a mighty mouse lmao

Ta.

1-2 missiles impacting that inner engine area usually set the engine on fire, but the wing did not come off. I agree that after the control surface is destroyer, damage to the wing is minimal

But I still feel this is a general damage model in-adequacy issue rather than anything implicitly wrong with changes they’ve made.

I think the only meaningful fix would be to break the damage model down into smaller parts and have each part set correctly.

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I onetap tails, but yes now im seeing a case or two where the flap eats the HEAT warhead like spaced armor

Thats a point, H-70 is HEAT, so not a good comparison to what I assume is a blast-frag. That might explain why the damage felt a bit off.

But otherwise, yes, and this can be felt in a lot of other places too. With 20-30mm HE rounds just not doing al ot because its just empty

You got APKWS?

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Im scrounging around for HE warheads that work

dont think so. Not yet been added to the EFTs

F-18C/F has it, but ive not got it unlocked. As royal has something, im not gunna bother with grinding a T3 mod on for it

Ay. I got that
Gimmie a sec

I dont have a TGP to actually lock and track bombers, just harriers built in BS and it aint working

In that case, give me 30 mins

Are those the same as what’s on the JF-17?

Jeff’s are HEAT

…Guess I’m playing dev server ARB.

I tried dumb firing them, got a hit behing engine 1, and it set 2 engines on fire, one on the opposide side of the fuselage and instantly killed the one that was close whilst nuking the control surfaces on that wing…

How far off are you. Ive got the F-18F crewed now, and im in the first match. With stock napalm. It probably wont take me too long to grab, but if you are closer, then you can do your own testing as much as you like

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very close lol

Then its all on you.

Because Id have 3 entire mods to go yet

But I still want to make it clear. That even with a more reasonable warhead, of near equivalent mass. The damage models are not going to be 1 for 1. as they are a few large parts, that dont break like they would IRL. So dont expect 1 for 1.

The breaking point is between the engines. I can aim just outside of that.

The other issues are that fuel fires are extremely hard to start and easy to put out. Until that gets nerfed the real situation cannot be replicated.

That I think is something that can and should be addressed.

  • Make fuel tanks to scale (fuel lines could also be modeled)
  • Put a limit of self-sealing fuel tanks so that they cant seal everything.
  • Make fuel tanks fire more likely in appropriate situations
  • Put a limit on how many times fire extinguishers can be used (though I will be honest, I thought there was already a limit?) (Maybe also a limit on what size fires they are effective on/make them a module that can be damaged and destroyed?)
  • Make engine fires last far longer, and basically not extinguish unless fuel starved or EFS is used
  • Fire propergation mechanics could also be explored?
  • Fire damage to structural intergrity of the wing could also be refined.

Though I think they should also add an easier way to switch off damaged engines, which could then also stop the fire if its in the engine, which I think would be fair

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What about certain fire fighting maneuvers used to try and snuff flames like sideslips

If there is a maneuver that a heavy bomber can actually achieve, then yes. But there should still be a limit as to what it can do

though a quick google, its more about isolating the fire/protecting the main body of the aircraft rather than putting it out in a lot of cases. So if fire propergation was added, then maybe you could stop the spread using that tactic.