Changes to Bomber Survivability Feedback and Discussion

They can, and already have the features for it. They can just have damage carry over from inner sections to outer sections, to the parts that actually break. To a degree they already do this:

this was a direct hit from a LOSAT to the fuselage

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you know the LOSAT has zero filler and all wouldve done irl is genuinely punch a perfect hole through the bomber? You’re just showcasing the EXACT reason its not working out for you bro

Cool, that’s not how that works here. It deals an extremely high amount of kinetic damage.

Like I said, “Good enough.” but never the way you would want it to realistically work…

There has to be something to absorb that kinetic energy, the only force thats getting transferred to the airframe is the force it needed to punch through the skin and whatever else it hit (not tank armor), the penetrator of that missile is literally just passing through going “must be the wind”

H-70 impacting a B-29s wing (i have no idea how to setup a thing where I can shoot at a B-17 in a F-18)

does not blow the wing off if the impact point is the inner engine or the point between the engines. 1 or both engines are usually set on fire and the control surfaces on that wing are destroyed. I think the issue is that the control surface is taking all the damage and the wing behind isnt, the engines are being set on fire by the splash damage.

Put the B-17s on your side in a bomber escort mission.

The first hit will blow off the flap, then you can watch (in the case of B-29) the next 3-4 not do what they’re supposed to.

A Tail came off a B29 and then wingtip just came off a B29 with a mighty mouse lmao

Ta.

1-2 missiles impacting that inner engine area usually set the engine on fire, but the wing did not come off. I agree that after the control surface is destroyer, damage to the wing is minimal

But I still feel this is a general damage model in-adequacy issue rather than anything implicitly wrong with changes they’ve made.

I think the only meaningful fix would be to break the damage model down into smaller parts and have each part set correctly.

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I onetap tails, but yes now im seeing a case or two where the flap eats the HEAT warhead like spaced armor

Thats a point, H-70 is HEAT, so not a good comparison to what I assume is a blast-frag. That might explain why the damage felt a bit off.

But otherwise, yes, and this can be felt in a lot of other places too. With 20-30mm HE rounds just not doing al ot because its just empty

You got APKWS?

image

Im scrounging around for HE warheads that work

dont think so. Not yet been added to the EFTs

F-18C/F has it, but ive not got it unlocked. As royal has something, im not gunna bother with grinding a T3 mod on for it

Ay. I got that
Gimmie a sec

I dont have a TGP to actually lock and track bombers, just harriers built in BS and it aint working

In that case, give me 30 mins

Are those the same as what’s on the JF-17?

Jeff’s are HEAT

…Guess I’m playing dev server ARB.

I tried dumb firing them, got a hit behing engine 1, and it set 2 engines on fire, one on the opposide side of the fuselage and instantly killed the one that was close whilst nuking the control surfaces on that wing…