1 hit
2 hit
It’s not out, but the loss of vertical stabilizer is keeping it extremely slow and will EVENTUALLY crash since autopilot is unable to compensate for the sideslip
They just seem to be going out passively which is… something.
1 hit
2 hit
It’s not out, but the loss of vertical stabilizer is keeping it extremely slow and will EVENTUALLY crash since autopilot is unable to compensate for the sideslip
They just seem to be going out passively which is… something.
If the engine became fuel starved, then sure, but I dont think that is the case.
The next B-29 lost a wing on the third APKWS hit. If that’s consistent then the wing is ~3x stronger than it should be.
You mean like what I complained about with .50s?
Oil lines can be cut and catch alight, if it was a dribble, that’d be nothing too bad to worry about, but oil lines are pressurized
Another fix too is that rounds/fragments need to be able to pass through the spar, because currently, rounds will bug out and ghost through modules when passing through a spar. I couldn’t do fuel tank tests with the he-111 due to it.
Yeah, there does come a point where I assume they are modeling fuel/oil being cut to the engine, but the question is how achievable that is with severe wing/engine damage
Oil lines are something else I thought they should model, as those could be severed at least and maybe even set on fire too.
HE Fragmentation seems bugged period with bombers at the moment
Fuel lines would be good to add as well.
Anything AP related or just a solid projectile just seemingly won’t go through structures like that.
Yeah, they would.
All on my current list of changes needed
and then the SAPHE does this on the first hit lmao

yeah but you’re complaining about it with regular fuel tanks and not ones with a trillion health

SAPHE apkws
HE apkws
Ok just direct hit the wing spar with an 18kg APHE shell and it’ll kill the bomber, easy! Everyone has those.
They need to revamp fuel tanks overall to not just “not self-seal from catastrophic damage” but to actually light on fire because it takes a huge amount of rounds from API to catch them alight when realistically, API-T and incendiary were great at starting fires.
Again. ALLL API rounds struggle with lighting fuel tanks. It’s just that the U.S. API rounds are the most obvious example.
This bomber rework is just kinda shedding light on all the issues with aircraft DMS.
the issue is that certain sections have 900% as much hp as they do on live when 300% would have been more than sufficient and quite realistic
Meanwhile people were blasting an A-10 and large caliber High explosives at sections invulnerable to breaking off.
And if you do it on live server, the damage is simply passed over to the breakable sections - and the bomber is shot down. There is no need for additional breakable sections.
It’s obvious that these should be killing blows.
By the way I also opened up with the A-7E on the outer engine nacelle and wing section. Still took about a thousand hits to sever it.
I don’t know what kind of fourth-dimensional measurement system you’re working with here, but “15 ms from a 40 kg explosion” isn’t a meaningful distance.
More importantly, simply saying “40 kg of explosives” tells us very little by itself. Different explosives have different detonation velocities, energy densities, blast characteristics, and fragmentation effects. Treating 40 kg of one explosive as automatically equivalent to 40 kg of another is not a serious basis for comparison.
Two vague screenshots with no proper context, measurements, geometry, projectile parameters, or methodology are not enough to perform any meaningful ballistic analysis.
You didn’t even bother to give a missile name. We get it you’re intellectually bankrupt, but this is low-effort even by your standards. Reddit-tier argumentation.
Bro just found out why air belts still have AP rounds
Also that SAP-HE APKWS has a tnt filler of 568g, and the difference here is its actually reaching the spar instead of trying to skin the bomber around the spar like regular HE
And yes, not everyone has these, just as not every plane is suited to go bomber hunting, thats why we have heavy fighters/interceptors, just like you wouldnt fight a tiger tank headon in a sherman, but you may he more enticed to in say, an m36
We are rediscovering aircraft roles, by buffing bombers, we’re giving people an actual reason to play stuff like me410s and whatnot. Its pretty great
Im gonna let you take it from here, youve got more energy than I do fight these guys, we are over 1500 messages deep and only about 200 of these have actually been informational, at this point its just the same 3 or 4 seagulls squawking over a french fry being slightly harder to reach in a paper bag instead of being out in the open
would you stand 15 meters from an r40 warhead detonation with only aircraft skin to protect you
because you dont always have access to enough he rounds to fill an entire belt? because sometimes the he round dosent have a tracer? you dont need ap to kill airplanes airplanes are not armored
AP helps to kill larger aircraft, shredding spars, punching through the wing up to the engine from behind, plenty of things, HE just goes off on the surface which isnt really the main structural component of the aircraft, and gaijin themselves said that their sources indicated shrapnel below 3g doesnt actually do much damage at all to such spars and ribs
ap would if anything be worse for a larger airplane because theres probably more empty space