I feel like it should be obvious to everyone playing the game that bombers in WT are unrealistically fragile
The question should just be how strong the buff should be and admittedly, the videos I’ve seen on here indicate that the durability needs more adjustments
Adjustments for collisions for sure, and missiles somewhat, but shells? Honestly, i dont really see it, atleast not to the levels the “opposition” claim
From what I’ve seen the large bomber hunter cannons should be doing more damage, but 7.6-13mm seems mostly fine
Not sure about 20-30mm yet, but I’m definitely fine with them taking a while to break the wings entirely, as long as the engines (and obviously the cockpit) can be meaningfully damaged without “too much” effort
All I really want to see is wings and tails not just breaking clean off from 2 hits lol, anything on top of that is a bonus
I believe that Bombers should be almost impossible to kill if you are not aiming for the engines, pilots, or control surfaces. If you do not learn to aim, you do not get to kill. A bomber is slower than you, bigger than you, and needs to survive long enough under pressure to attack a base. It can only do that if it can survive extended enemy aircraft strafes.
Those flames are the manifestation of the sheer amount of anger that your crew must be feeling from losing their plane to a single shell
Seriously though, I don’t know and that’s something that always kind of bothered me. Same thing happens when flaps and landing gears break from flying too fast and it doesn’t make any sense.
I’m still annoyed that we couldn’t get the concussion mechanic, but sadly a lot of the content creators managed to convince their viewers that the concussion mechanic would be a copy of the artillery stun from WoT…