Changes to Bomber Survivability Feedback and Discussion

Shooting down a B-24 with 7.7mm or 12mm ammunition, wow, that’s not impossible, but the gunners would either have to be asleep or the plane would have to be damaged beforehand and the crew unable to retaliate.

Correction: LOOOOOL, THIS WAS A B-29!

Hmm… My general experience is that the engine is always on fire or the aircraft has lost all of its wings. I dont think ive ever seen a fuel tank fire on any arcraft, though also dont really pay attenton because on fire = on fire.

But still. Im not saying this shouldnt be fixed for bombers, but Id want it changed specifically for the fuel tanks. I dont want to go back to what we have on live, where wings fall off from a small burst of cannon because bombers are just DOA at the moment on live

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Accuracy vs lethal radius at high altitude, look it up

Usually the fuel tanks are just missed or the wing has fallen off anyway and it doesn’t matter. There I targeted the fuel tanks specifically (B7A was not affected by the bomber buff) and got fires on first try.

How is that relevant to B-29s being shot down by Ki-61s with 20mm and 12.7mm guns?

Were the shootdowns structural failures tho?

Did the tail or wing come off?

Do you know or can find out what the fire chance is in the Live server for the same plane and damage level?

It was pretty easy to set bombers on fire by test flying them and spawning them in the “Enemy Air Defence Area”

Usually the fire either burned for what feels like an eternity without dealing any meaningful damage or it deal barely enough damage to disable controls after a while and this always involved further tanking further hits over time.

If you’d actually READ what the pilot said you’d know

Gszabi’s datamines have those answers

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I dont read japanese, id have to use an ai to translate and that makes the information wrong according to you guys, so why bother lol

It depends heavily on the the exact bullet. HE rounds are mostly useless as they don’t have enough blast effect to allow for fires (minimum 600 grams) and their fragmentation is too weak to pierce the new fuel tank armor.

However, with AP rounds, even non-incendiary, it should be a cake-walk.

Does this look like japanese to you?

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As stated, gzsabi’s datamines.

By going here you can select the exact branch you want.

I even included where the damage model for planes is. In the screenshot I have the G8N1’s opened.

The belt is with Brandgranatpatrone (140g of pure incendiary mix)

image

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Does the downed B-29 have any prior damage information? (I can’t translate the text you sent right now, sorry)

to me the problem is’nt the chance or ability to set fires. Engine fires especially are very easy to set. its that fires are nothing more than a pretty effect for all the damage they do.

A fire actually needs to damage the aircraft, which on the dev server they were not doing.

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It still has a tiny bit of explosive filler (sprengkapsel), likely to activate and spread the incendiary mix across a larger area.

The Mine-incendiary round was developped a bit later so I’d imagine it replaced this earlier incendiary round though.

this is probably inpart to how short the fires burn for without any involvement (i.e EFS)

@RoyalWaffles Dude, it’s literally the same things discussed 1000 messages ago being discussed again by different people, omg I’m going to go crazy

Note: 1300 messages sorry :(

this guy is an actual AI

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