Changes to Bomber Survivability Feedback and Discussion

By the way could you tell me what document this is?

Jesus, in the big year of 2026, I’m being accused of using advanced technology because I don’t know a language 100%

Thoughts know no language buddy.

Fire damage is extremely inconsistent, even when they burn for a long time

Bombers on the dev server had too much of a durability increase, so fire tended to not deal a lot of damage

It really depends on the individual plane when it comes to how dangerous a fire actually is

From my experience, the plane with the biggest weakness to fire has to be the Wyvern lol

The German underestimated the B-17. How about F-89D. Is there any report available? FFAR has more charge than R4M.

Are these what I’m looking for?

image

Yeah, I think my record was setting a Ju-288C on fire 4 times before it actually went down

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The second screenshot, yes, however that only tells you the health gates and percentages.

For getting what the “damage” values mean you have to go to “explosive.blkx”.

For the “general” damage type, to my knowledge, it translates directly from penetration of the round. So a round with 27mm of penetration will deal 27 hp damage. “explosion” damageType is, as far as i can tell, the “splash” params inside explosive.blkx. And “shatters” are the word Gaijin uses to describe any shrapnel or spall.

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Sure

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Ju 288s are just weird like that lol

They are made out of pure Asbestos

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Did anyone even catch the JoJo reference in the topic?

Because this conversation is going pretty BİZARRE

Please like 😭

So these are how I can find the damage by explosive mass.
image

And 600g filler would be p8 for 250dmg?

If the missile exploded 1 meter from the airplane it would do a lot more damage than if it exploded 100m from the airplane even if it’s within the lethal radius the distance still matters

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From my understanding, yes. That’s where I got 600 grams for 250 damage and therefore a ~23% chance.

To be clear, I’m getting this value from the B-24 bomber’s fuel tanks. They have a ~9% chance to get set on fire when receiving 250 explosion damage. HOWEVER, rounds like this tend to have a fire chance multiplier of 2.5 (you would have to look into the actual file of the cannon), which brings it up to ~23%.

No actually if you were to say 1+1=3 I do not have to prove that 1+1=2 it has been well established that 1+1=2 you are making the claim that it isn’t which means that you have to provide evidence that you are right

I see.

…I don’t do datamining very often.

It sure is a journey.

@Just_Baron Buddy, do you want to say anything about this? If you don’t respond, we’ll ignore this message.

You don’t even need to reply, actually. I’m sorry for bothering you.

Would you rather stand 1 meter from a bomb or 100 meters