then
You claimed that the only problems regarding the algorithm are at 1.0 or 11.7/12.7, which is blatantly not true.
Bro… you asked me for evidence, but then when I gave evidence, you got upset about me not going BEYOND the evidence? Wat? Do you want to base things on evidence, or not? What’s YOUR evidence for them not following the algorithm for other BRs in mid ranges between 1.0 and 11.7? I restricted my comments to those because that’s all I have clear evidence for, which I thought you wanted…
Some vehicles are designed under the flanking doctrine → they can do both flanking and CQC with their vehicles, but worse in CQC → they focus on flanking → because flanking requires more skill, they gain more skill.
ALL playstyles have a wide variety of vehicles suited to them. So “XYZ playstyle has vehicles suited to it” doesn’t mean anything here. It’s true of all of them. So it doesn’t explain any playstyle being easier or harder than another, since both have this going for them.
But you’re still vastly more exposed when doing that (if you can, since the recent map changes have tried to limit flanking), which means you have to pay attention more, have more map knowledge, and get lucky - all of which make flanking harder.
You have to move while CQC’ing as well, during which you are more exposed than when staying still, as well. If you are good at it, you do it under as much cover as possible, exactly like flanking. All of this applies to both.
No? What?
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I said: All nations have enough vehicles for a full lineup relevant to a maps discussion.
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I did not say: All nations have enough vehicles for a full lineup relevant to a maps discussion, at one specific third of a BR that you happen to fancy playing.
The second one would require having literally (11 2/3 * 3 = ) 35 different full sets of each vehicle role = like 2 hundred vehicles per nation per tree. And if you want to have any repeats ever, for flavor or just historical completeness, that’s extra: 300 or 400 now each.
This is obviously impossible. In reality, when you play a given nation, you should skip certain BRs and play the lineups that actually exist in that nation. But there ARE good lineups that exist, in every nation, like I said.
It’s an example of not having a full lineup.
The USA has full lineups including SPAA, at various BRs in its tree, like I said. But this also has nothing to do with maps, so is off topic anyway. All maps can be seen by airplanes, so it’s not map specific.
It’s an example of not having fast vehicles to be able to flank, which is directly relevant.
But the mid tier USSR DOES have fast vehicles able to flank. You didn’t say that. You said “light tanks”. There are various fast nimble discreet tank destroyers and “SPAA” (that are actually tank destroyers) that can be used to flank perfectly fine in mid tier USSR. T34’s, T44’s and such can also flank fine in almost all cases.