This suggestion is a simple one; giving players the ability to add or remove certain modifications on vehicles in an active game.
Example:
The player spawns on an urban map, on the vehicle spawn menu they could select the vehicle they wish to spawn in, and add an ERA package that would give them better close range protection or remove a camo net (if the vehicle has one) that would not benefit them in an urban environment if these modifications are unlocked.
Or
The player spawns on an open map, where getting to objectives or key locations faster is more important than armour; so the player can remove their ERA package, such as the challenger 2’s and their composite skirts, to reduce the weight and go a little bit faster or add a camo net (if the vehicle has one) that would be more beneficial on the distant map.
In lower BR’s, this could apply to vehicles with spaced armour or winter tracks as-well, allowing players to equip their vehicles to the map they are playing on.
Some modifications for multiple vehicles in the game are map dependant imo, and it would be nice to have the choice to remove/add certain things based on the map you are put into.
I suggest putting a new button below the area where you choose how much ammunition you are taking into battle that says “adjust modifications” - clicking this will bring up the hangar modification menu where you can remove things to suit the needs of the map.
In real life, a vehicle crew would equip their vehicle with modifications based on the environment that the vehicle would be deployed in, for example the ww2 german winter tracks or chained snow tyres such as on the wolfpack, wouldn’t be used on a muddy battlefield or solid roads, so should be optional and removable based on map as this could negatively effect the mobility of the vehicle. chain tyres causing sparks and slipping on roads for example.
- Yes
- No