This is my first post here, and it’s something I’ve been thinking about for a while and I really hope we get something like this.
Many of you may be familiar with the game Gunner, Heat, PC, and I’d love to see a sim like that, but with a few key differences. Let me explain.
First, the view should be limited to the Commander’s sight(right now, the default view is from outside the tank), Gunner, and Driver views. In a real battle, the Commander wouldn’t risk sticking their head out.
Additionally, I’d recommend reducing the HUD even further. Keep the map and the 3D tank display in the bottom left, but remove notifications like Hit, Critical Hit, Target Destroyed, and the 3D display in the top right when you hit or kill an enemy tank. This way, you won’t immediately know if the enemy tank is still operational or able to fire back. For example, if you knock out the crew, you wouldn’t know unless you notice a lack of movement, adding more realism and uncertainty.
For this to work, the tank model shouldn’t visibly change when destroyed—unless it’s due to an explosion. In that case, the model should reflect the intensity of the fire or explosion, with increasing blackening or damage as necessary.
Overall, this would be similarly to Gunner, Heat, PC, but with a more arcade-like feel, similar to how air sim games is a heavily simplified version of DCS.
(since Im not fluent in english this text was refined and corrected by ChatGPT)