I had the exact same thought, but did find sourcing stating both speeds and im semi-inclined to trust the 12 seconds more than the 9 second sources. Though it is also possible that 9 seconds is in reference to the turret and body moving together
I think 12s is the normal turning rate. Im fine with it, but as you can see on the tankfest i posted higher it would probably hit 9s 360 if not starting up and braking. That is probably the combat or power mode as it is called. It allows for the fastes possible turn but wears out components greatly, so it is bearly used.
It is showed good on this video
0:22. You can see the normal speed turn and the power mode on the Leo 2
I can see it being explanied in something like gunner is new and takes him longer time to use the joystick or something, but it is truly a relict of ww2 era
Second
In wt things like starting up and braking are not modelled. While you look at the turret you can se it beeing slow at the start for <1s, then it slow down over the engine deck (most likely programmed thing so it does not damage anything) and then braking at the end. And neither of those things are present in WT. If all that was not present it should do a full rotation in 11 or 10s. That is a big difference, between 33 to 36 deg/s, in WT it would be a very big change, as most encounters are CQC, and there time of reaction is crucial. But i knw this will go nowhere. Videos are irrelevant and i doubt anyone in gaijin would look with good eye to those “calculations”.
Some say it is responsible for tanks rendering, and that is the cause for those weird invisible tanks, but if it is it is buggy as hell.
One of the most impactfull things
Usefull.
You max it only on gunner, dont you?
Bearly usefull.
The elephant in the room. While “multitasking” is fine, and rotation in crank powered tanks is fine but later it is just weird.
Usefull early, later it is straight useless.
Boost to other specialized crew skills. Impactfull.
Also top of the top. Impactfull. Unless you have an autloader.
Mostly useless.
Some say it is responsible for tanks rendering, and that is the cause for those weird invisible tanks, but if it is it is buggy as hell.
Useless on tanks unless you use manual repair.
There was a discussion about this in another thread a while ago about max traverse speed in game. It seems that devs use maximum stabilizer speed rather than maximum speed available to the gunner (Although from what I remember from that thread, that standard isnt applied evenly to everyone). Ive found sources that claim Ariete should be capable of a similar 38ish deg/s and that thread had some videos of Leopard 2’s completing a full traverse in somewhere around 9 seconds
Marconi Centaur FCS (which uses the same gun control equipment) was advertised at 675 mils (38°/s), and the Marconi GCE 628 used by Challenger 2 was advertised at 650 mils (36.5°/s).
So it gives us either 9.4s or 9.8 Rotation time. I can see the first one being the 9s Rotation, and the second one is closer to 10 s, that i assumed would happen in a ideal condition on the tankfest video. The thing is are there sources that are free to use so it can be considered, or are they just number with no source aviable to the public?
Ok i found this
It seems someone already took attention to Fwd: Jul/05/2020 [1.97.1.84] Challenger 2 / Vickers Mk.7 - Incorrect Gun Elevation Speed - Documented Ground Reports - War Thunder - Official Forum
But it was a side kick to the gun elevation then.
Speed of the Marconi Centaur FCS was mentioned in the Vickers Valiant (Not bomber) Weapons Control System brochure. and speed of the Marconi GCE 628 comes from Janes, but the problem is that Janes is no longer available as a source.