Not to forget their “mantlet placement fix” from last update which made it onto live it seems
Which opens up the turret ring further and thus voids the UFP armour almost completely…
I one tapped a dude last night in the type 69 G II through that exact spot.
Its an absolute disgrace how the bug reports have been handled, and how thes who quite literally have spent hundreds of pounds on sources have been treated.
I read some of the older reports, and the straight up factual denial is ridiculous.
Went back and looked at the stanag report, they just flat out deny the armour values of it while literally many sources say otherwise.
They wont even play by their own rules and its disgusting.
They didnt bother, they paid a lip service to the cr2 broke more stuff then haven’t touched it.
Mobility is key and we all accept that, however if we have the slowest tank in the game give it good armour and surviveability or good firepower.
Currently it’s not a glass cannon its a glass BB gun!
Panzer IV will one shot a CR2
marder 3 at 2.3 can do it.
100% but I would still put my money on the Amx 50 driver!
Because the excuse of giving it DM53, whilst reducing its engine power to 1200 HP rather than what it supposedly should have at 1500 makes it nothing more than a sidegrade to the CR2 standard. it has worse armour as no spall liners as well.
Another massive issue is the vehicles themselves being A historical.
chieftain MK5 for example with L15A5 and LRF
Countless american vehicles missing half their ammunitions,
Chinese vehicles the same either missing armour, or Ammo.
Cr2s well we see that list.
Leclercs missing ammos, armours and reload rates
merkavas well theyre a disaster.
Then you have the joke that is volumetric, where a leopard 2a4 breach will literally soak chinas DTC10 round at 700 meters which is insanely close range, and not take any damage. while it one taps you through the hull.
the game needs map rewords, game mode reworks, full fixing and patching of so many vehicles, then BR changes to reflect that.
I mean christ when this update dropped ti was so rushed that the EF2000 could literally fly through the ground, missiles still fly through solid objects in ARB, LoS rendering has never been more broken, had rounds flying out of nowhere at me then the dude would render.
we need fixes not more shiny stuff that doesnt work.
Chieftain mk11 with togs when?
Id love to see it under the MK10 oppose to a modification as how some want it.
Or lets address the overpressure mechanic in this game, DM13 from an ITVP leopard 2 SPAA, tapped my cupola in the ztz99 III and completely wiped the crew, that is no where near what would happen in any form of realism, if it was above me, sure, i was facing down hill and it shot uphill into my cupola and somehow spalls down into the tank.
makes 0 sense. if it was a HE from a 120mm cannon, sure.
not Dm13 from an SPAA.
The armour and engine is also incorrect on the chief.
I think it would be meta if every fix was implemented. It would need proper regen steering though. The breech is fix number 1 for me, you could do the turret wiggle if it was narrower and actually be hull down. It would be OP as a sniper and with regen steering it could reposition much faster, also the armour packs being better would stop it being killed as much by auto cannons.
I don’t really like ground anymore though anyway to be honest, in a game dedicated to apparent realism there is virtually nothing realistic about it. You shouldn’t be able to hear tanks around corners because your own engine would be so loud and your commanders machine gun shouldn’t telekinetically rotate on the top of every tank. If you want to use your binoculars or roof machine gun you should have to open hatches and expose the crew. I wish there was a way of simulating damaged viewports and visibility also. I feel like realism is all or nothing really.
Im on the fence whether it would be meta, purely because the need to cap bases and the CQB maps just will neve suit it all that well.
But it could certainly be an excellent support tank that wasnt just a waste of space on any team
CQB focus is another reason why I don’t like ground anymore. In general it just sucks and really is just trying to listen for engines around every corner. I think the game is really showing its problems as tanks have become totally second to aircraft now anyway in terms of CAS. IMO they should pivot and really flesh out the sim mode for tanks, start it with really detailed modelling of a few top tier ones and go from there, also bring back historical battles. I think they could fix a lot of problems by making the aircraft harder to use, take away things like the radar UI from sim and force people to use the cockpit displays.
Yeah, this would be good, and I am the same. I jsut dont enjoy what ground has become
From an air sim main, wont be that big of a nerf, if it changes anything at all
Some say that if any Gaijin dev ever dares buff a British vehicle (particularly a modern one) - they will spontaneously combust out of the matter/anti-matter or buff/nerf paradox. Or something like that.
I mean it would make sense.
‘Where’s Pavel today?’
‘Oh - he tried to give the Challenger 2 regen steering. All we found were his smoking shoes.’
‘Is that what happened to Oleg?’
‘Yep - he actually read the pilots notes and proposed making the Scimitar’s rudder actually work. That’s why the 2nd floor is being redecorated.’
…you heard it here first folks.
Yes lmao the Scimitar is really hard to control because of that. Also the Chieftain is missing armour and HP due to its engine being incorrect. All the Harrier 1s have almost a whole 10 seconds added to their turn times in game. The 9.7 harriers would dominate their BR brackets if modeled correctly.
I’ve noticed the ch2 OES is a pack on the gaijin store when it’s normally a GE vehicle and still is in game.
Wtf 🤣