Challenger 2 MBT - Technical data and Discussion (Part 2)

10.3 is where the tea really dipping in.

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Yeah. all im playing at the moment.

Though just need the Jaguar GR1B to get its digital RWR and the Buc S2B to get AJ.37s.

Some Ajax and Stormer HVM buffs would be good too

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I think Ajax at 10.3 still comfortable with non-title jobs like shooting drone, scouting, shooting low-flying CAS, shooting tanks on sides if lucky.

Stormer HVM … rough time tbh

Buc S2B is just kinda “OK” for only 3 AJ37s and that’s it.

Haven’t played Jaguar tho since its kinda tough doing laser bomb against OSA, strellar, and 2S6 in an uptier match.

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Just had this happen.

Spoiler

https://www.youtube.com/watch?v=Y0MBwMFwrbs

Doesnt get much better than having your enemy help you get a double kill (with 500lb GBU no less :D )

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The TGP is kinda better than the BucS2B guidance TV - I genuinely couldn’t see anything with that thing.

Yeah, you can’t anymore after they nerfed the An168 zoom.

It’s MITL only now

I also use Superhind. If you play carefully and don’t attack from predictable directions, it’s quite fun

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I dont have that and im not that good at helis (I dont play them enough).

So being an air main, dropping bombs from a Jag is usually where im strongest, and with 2-3 kills per sortie. It usually works quite well. Even gotten a few high alt CCRP kills using the Tpod and the unguided Mk13 I carry. Thats always rather funny when that works

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Have anyone notice that we get turret basket + FCS disabled more often?

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That thing should be 9.7 or be given Mokopas and moved to 11.0 because the Ingwe’s are worse than some 9.7 missiles but everything else about it is better than 9.7 helis. Don’t forget that the IRCM and HIRSS don’t work for some reason.

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send it to 11.0 or with Mokopas,

then add the REAL Superhind Mk.III (not the IV called III in game) with Ingwe

That would be nice


I know this is the chally 2 discussion thread but I’d like to point out that the green line on the left is Sturm and the blue on the right is Ingwe. To put that further into perspective the red line in the middle is TOW-2. It is literally slower than a TOW and Gaijin thinks this is perfect at 10.3 where it gets to face things like the Tor and that Japanese TV/IR car thing.

Turret popping is directly proportional to the amount of ammo stored.

Most russian MBT players take a small amount of ammo to reduce the likelihood of being ammoracked.

Reducing ammo wont save a Russian tank from detonation in the real world the carousel and tank interior is so crampt. Any spall would cause the ammo to detonate.

It is pure propaganda for Gaijin to believe a Leopard 2A7 or a CR2 is more likely to experience a catastrophic ammo detonation than any T series tank

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Game wise jt statistically it makes sense for most players to only bring 10-12 rounds per spawn vs the full load of 45 rounds with the full understanding that you will not survive long enough to use it all, with the added bonus of being less explodey.

CR2 is now almost always popping the turret yet Russian T-90M or T-80s are not. If Gaijin is trying to shake the pandering for the Rusfed image they are failing spectacularly.

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What if they are not ?
Like what I’ve said : vehicles with Russiann flag must be op which is obvious . They add Tor-M1(SA-15) for Chinese tech tree instead of Russian because this vehicle is useless .
I admire you guys “suggest” Gaijin to do things right but spending a lot of time for “not a bug”.
We should fight ! Remember the success we’ve achieved in May 2023.

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You shoot the same blacked ERA spot again
Warthunder engine
Shell vanish

Est 2013

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Or you shoot it with an autocannon and it just flat out stops it for the first 20 rounds… This is such a fun and needed feature.

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