I’ve been laughing at this game for 4 years. Since the first Pantsir dropped, it’s been out of control bias. One country had the only medium range SPAA in the game for nearly 2 years.
Hopefully they would give it to both.
Nothing new on “internal report” regarding L27A1 anti-ERA capabilities?
How did you fix the issue with the flag not editing? trying to change this stuff myself. got the posters edited, but the flag wont change.
Is this from the latest dev?
I believe so yes, as stated the screenshot does not originate from myself
Is it just me or ar the trunion holes filled in again?
Dont give me false hope brother 😭
Im just passing along the information i possess
God i hope they are fixed
Just dawned on me they are 3D modelling so many internal modules maybe we can get first person tank gameplay sometime where your’re inside the tank.
My xbox wil explode
what are we meant to be looking at?
collision model and visual model are 2 different things
|> Challenger 2 MBT - Technical data and Discussion (Part 2)
|> Look inside.
|>Challenger 0 MBT - Technical data and Discussion (Part 2)

Yeah but there’s no reason why the 3D model for the collision model couldn’t someday get textured and used inside the tank. Just saying.
I had to pass it off to someone else who has photoshop to get the flag AND poster/albums edited at the same time.
I would try and convey what he did but it doesn’t make sense to me. (his english was not very good)
early on I found out an easy way to get the flag to appear, but not the albums/posters and vice versa.
in the .blk file you can change relpace_tex to set_tex and it’ll swap between changing the flag and changing the posters.

Sorry I couldn’t help more.
fab, got it to work.

basically you have to have one with a param set to “set_tex{” and one as “replace_tex{” and without a param. not sure why. very weird.
basically you have to have one with a param set to “set_tex{” and one as “replace_tex{” and without a param. not sure why. very weird.
Huh, I see.
The guy who I had help from did something with masks in the Alpha layer of the camo.
But that seems much easier, good to know.
Not sure if this was posted, but the CR2 also gets driver controls and additional power systems basically everywhere in the hull now
The power electronics in the turret bustle now appear to be reallocated to “hydraulic pumps” and don’t do anything anymore

Slightly better turret durability but the hull is now even worse
Additionally, hitting the FCS modules will now disable your thermals
This is currently only on the SM CR2


