The problem with the 700mm figure is that it is for LoS thickness at an unknown angle of incidence, likely in excess of 60° (other APFSDS tests we carried out at this time were done on angles of up to 71°, for example), which hugely exaggerates the performance.
If we generously assume it is 60° then what we have in-game is already pretty close, we can maybe eek out a few extra mm of penetration, but it would not be anything hugely substantial. And that’s based on an assumption.
It probably will be over £100 and as I said it sounds like @Gunjob has already sent the requested information
Then just use the prototype figures? I think its more than what we have in game using Lanz-Odermatt formula?
It’s a very slight improvement, yes.
Flame has a rather old bug report for exactly this.
https://community.gaijin.net/issues/p/warthunder/i/bMbEJftRqiSp
Forwarded as suggestion 2 years ago. 💀🤦♂️🤦♂️🤦♂️
Is that from DEFE 71/1418 or something else?
Btw, you all seem so stun lovked by the round.
Didnt the challenger 2 get a turret armor buff?
Would have thought i would read sth about that
Lower pen rounds can no longer easily go through the mantlet, that is about it.
Handy in a downtier vs the soviets, but not going to do much to help in an uptier
1 Like
Rule 1 on this part of the forum. Any whiff of buffs to the Challenger and we’re on it like a pack of whippets after a small squeaky thing.
As for the L27.

Gunjob has already provided the missing context thank you.
1 Like
Soooooo now what? What happens next? Or do you need more stuff from us?
Everything has already been passed to the devs for their consideration again.
1 Like
And where/how will we see their response?
Lmao. Should we all place bets on what the next excuse/lie/blanket refusal will be?
I reckon it will be accepted and then we wont hear about it ever again like so many other reports
I’m trying to be good - so I shall keep my counsel.
An extra 100mm on the mantlet is nothing to scoff at. Even if it doesn’t completely defeat a round, it will significantly reduce the residual energy and spalling when it penetrates, hopefully reducing the damage from an absolutely nuked breech and turret crew to a damaged breech and some wounded crew. Just like how the trunnions on the t-series tanks haven’t made them completely immune to darts, but actually doing any damage on a successful penetration is now a complete dice roll.
We’ll see.
If there is one to give, then we will update on that.