Challenger 2 MBT - Technical data and Discussion (Part 2)

I’ve had it stop ATGW at very very shallow angles at the cost of losing 4-6 blocks (oops there goes all my side protection)

Probably doesn’t help that our ERA is just as-is “ERA”


while russia, for example, has steel covering it making it impossible to lose by basic MG fire or fragmentation.

This hilariously enough makes our probably 100kg+ SLERA blocks more prone to chain detonation than relikt.

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Yeah, how Gaijin considers this balanced is beyond me

I remember 1800mm CE on dev… it was funny…

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sidenote. How come this ACB


is 25mm

but this one
image
is 5?

Is this accurate, an error, no info, or what’s up with that?

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He said it was a different ERA, just as he could have said that in EOS it’s not ERA, it’s just boxes of eggs, bread, and tea so the crew can have a good breakfast every day.
I’m surprised by how little interest the developers have in making a well-made game with a minimum of historical accuracy and common sense.

45 minute bro… This is a British vehicle with a kettle.

Thats too OP. The devs wont add it:

https://community.gaijin.net/issues/p/warthunder/i/0HEVAQt37yxa

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My disappointment is immeasurable… And my day is ruined.

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Unplayable.

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https://community.gaijin.net/issues/p/warthunder/i/qZAtZXFlUseB?comment=8ZOvf98gxtWqr4MCanIVsTxi
image

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Very nice. Let’s hope something comes of it

They’ll probably still limit it based on the first charge bin tbh

I wouldnt be surprised if they did even though they have plenty of other tanks with mutli rack 1st stage ammo.

The T29 (just first example I could think of) has 6 rounds of first stage on the left and 2 the right of the turret, so its clearly not an issue. The Ch2 is just a victim of Gaijn’s balancing Brit players with limited high rate of fire.

Literally the chieftain. It has a first stage consisting of three charge bins.
image
1


2
image
3

I seriously doubt multiple bins as first stage is an issue. If the challenger got the same treatment that would be:
image
1 (4rd)
image
2 (9rd)
image
3 (16rd)
totalling a much, much more plausible 29 shells.

Edit: I in fact lie, the chieftain also has the right side charge bin behind the cmdr contribute 3 rounds to the total first stage


That would add even more. Almost the entire rear hull rack (aside for literally 6 shells) on the chieftain is first stage, meanwhile none of it is on the challenger. Very weird.

I reckon it was originally done as a mitigation method 5 ish years ago when we did actually have a reload advantage and the CR2 was actually fairly good (faced much much weaker tanks)

But what the Challenger 2 faces has only gotten stronger and we have lost our reload rate advantage.

gaijin can we have 10.7 CR2 back it was funny.

I love the GSB bracket where the base CR2 is basically in a full downtier. Its awesome. You can actually do really well in it. You are basically fighting 10.7/11.0s

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I think the only thing in that bracket that’s ever presented a remote threat to me is the T-90A, and their optics and gun handling suck too bad to shoot first.

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The Challenger 2’s are super fun when they’re not fighting a swarm of Leopard 2A7s and T90Ms which are 20 years newer than them.

Gaijin should really be have moved the OES and TES to 11.3, and then if they are balanced the rest of the early Challenger 2’s should go with them.

If they don’t want to do that they should actually fix them:

  • Ready rack size of 20+ rounds
  • Full hull spall liner
  • Mobility improvements
  • External armour fixes (eg. bull lower front plate dorchester block and ERA)

Add those fixes and the Challengers would be fine at 11.7, currently, at least the weakest belong at 11.3.

This all goes back to gaijins awful top tier ground compression. The base Challenger 2’s shouldnt fight Leopard 2A7s almost every game, but its also completely unfair for a 10.0 tank for example to face a Challenger 2. So they’re just stuck being “mid”.

Yep, I completely agree.

  • no fixes
  • no BR reduction
  • no decompression

And yet they wonder why we complain. It’s maddening.

To add onto your list. I’d include a dozer blade too. It’s in the files, just disabled on the base CR2. So an easy addition. It adds flavour and some different gameplay options. Imo, you can “buff” a weak vehicle not just directly but also by simply making it more fun. Weak vehicles feel bad because they aren’t as fun as stronger vehicles. Most of the buffs I want for the Tonka are the same