Not the only built in targeting system per say. Things like Pirate and OSF on EFT, and rafale for example can do most of what the f35 system does in this aspect. However, the f35 does feature a laser designator, that the other miss, so in that sense yes, it’s the only plane with a working and complete TGP suit integrated
The PIRATE is not a bad system but is more meant for one main role while the EAOS is a all-in-one system with another subsystem that manages the all round cameras that also act as a MAW
All round optical capability is not achieved by the Pirate and OSF. Pirate does lack a laser range finder for accurate datalink guidance of missiles, but the rafale’s only goes to 40km (with plans for 100km for F5 standard).
The f35 sensor suit does have true spherical optical coverage, and to some degree the rafale MAW system being optical could offer similar capability, whereas the radar based law of the Pirate is more limited in that aspect, but only the f35 does show the pilot what happens all around on its HMD, but that is beside the original point I believe, since this is more of a defensive posture, whereas the front aspect optics are for long range (stealth) targeting
But you get my point. We should also get back on topic of how bad and evil the Snail is and how they are funding the deaths of thousands of innocent people for some stupid reason
This will likely also be removed by that stupid bot
Funding deaths?
some flex but premium Chally 2 is insane.
Its heavy, slow but made me think twice what am I doing with it. Its a joy to kill those pesky T-80s
I have better stats only on 2A7V
You have a handful games in it. Not to be that guy but CR2 is a novelty and a palate cleanser.
There is no world that you would trade your 2A7V for a CR2
he has almost 70 games in it, thats not a handful
It is compared to other players, how many of them was the vehicle fully upgraded?
I have a 1000+ battles in the CR2 and like many in this group, being stuck with the CR2 is not fun. It’s slow, under gunned, weak armoured and is hugely reliant on the map.
It’s a fun tank for the Russian, German and US mains who are used to having a fast tank, with excellent armour and great fire power. Something slower and methodical is appealing as I said a palate cleanser.
But when that is your only option you soon realise it is distinctively average.
It frustrates me when people say “its a hull down monster” when that’s a fallacy at best. You know what is a hull down monster? The leopard 2a5, 2a6, 2a7, T72, T80, T90.
Yes its the only strong point the vehicle has, however, its also the weakest at doing it in the game imo. 9/10 if you hull down, people shoot your gun; which isnt so bad in a leopard where you can repair your breach, or it’ll bounce, but the Challenger 2’s, it will pen your breach and take some crew with it, a solid 90% of the time; and can even potentially one shot you if you get hit in the breach. So, yes its the best thing you can do in the vehicle, however, everything else can do it far far better.
Challenger 2 in a nutshell:
-Cant brawl, the armour is too thin on the hull despite being 85 tons.
-Cant go fast, because its weight of 85 tons somehow doesn’t include any armour but has the weight of armour.
-Cant hull down as effectively as everyone else because your breach is the weak spot and first thing anyone will see. Failing that, they can easily HE your roof, or in some cases use APFSDS on the point the roof meets the turret face and still get through.
-Weak round (and post pen spawling) meaning you will often non pen things other vehicles can, and even if you do pen, without a surgical shot, you will likely have to fire again.
-ERA add’s weight, isn’t removable and does next to nothing in regards to protection.
In short, if you can choose something else, use something else. You’ll have far more fun using a vehicle that can actually do something, rather than being lacklustre at everything.
It’s a premium vehicle… they all come fully upgraded
Its a shame we dont even get gimmicky things like dozer blades.
They work well on all the people with stock HEAT
which at 11.7 / 12.3 you will barely ever, if ever see as most vehicles are given stock APFSDS.
Too bad those big chunky era blocks on OES/TES doesn’t provide extra KE protection, it’s identical in KE to ROMOR-A and that’s weird. Some time ago someone stated that it should provide around 80-100 of KE and that’s plenty actually. Slow challenger are only TES/OES with all this add on and mass of 75t and underpowered power packs. Rest is decent (except 2E with euro Powerpack).
Mantlet should be buffed for me, it’s too easy to snap 2 crew member just by shooting gun mantlet when few pixels below you have guaranteed kill weak spot. I got killed few times through it and it sucks so much.
If I found it decent it doesn’t say someone will also play it good and score good matches with it
As far as we know. But it would pull us back into the KE protection argument that we have been through with gaijin over and over and over again… It would help if they actually preformed at an angle, rather than preforming as flat blocks no matter the angle they are shot at.
All the challenger 2’s are slow, the only outlier being the 2E with its MTU. Keeping in mind, if they gave the Chally 2 the CV12-9a engine, it might not be so bad afaik; but the army didn’t really upgrade all the Chally 2’s with them IRL; but you know, the Russian army didn’t really upgrade all their T72’s with new engines either, but you can still give the B3 its engine upgrade.
This is the biggest problem with chally 2 imo. problem one is getting to a good position before anyone else, but because you are slow, you usually cant. Second problem is that, when you are in a good position the first thing anyone will see is your hull, your roof or your breach, all of which are weak spots.
If you decide to hold a corner, your hull is a huge weakspot and can be penned by almost literally anything. If they decide to push you, they can shoot you literally anywhere but the turret cheeks and get through you and likely one shot you; meanwhile you wont get through them because of your weak round, and them actually having armour; meaning you need to actually focus a weak spot on them which they don’t have to do to you.
If you decide to hull down (which you should), pushing over a hill will expose your roof and your breach first, which in the chally 3td, can cause you to get breach shot and ammo racked, meaning a one shot. in the chally 2, you get shot losing both your commander and gunner in one shot, or your roof is a susceptible target too, not just by HE. there’s a section of the roof that Russian APFSDS likes to pen at range fairly easily, which yet again weakens its hull down ability.
Oh the woe. I still remember the days that the standard challenger 2 had one. Curse Gaijin and what they have taken from us.
Chally 3(TD) btw.
Can be easily one shot through the same weak spot as challenger 2 due to ammo rack.
The thing gaijin did is “assume” (they had to pull some kind of bullshit out of their ass) the 80-100ke included the side armour of the challenger… To show how monumentally retarded this is the ke value was stated for the blocks and assuming the challengers side or even the backing plate helped in it all is stupid as these same blocks can be put on other vehicles such as the warrior. So does the armour of the warrior equate to the same as the challenger?
all Gaijin can do is assume, and use the limited information that is available that ISNT classified. The problem with these modern vehicles is that its almost always classified, so Gaijin have to pull a number out of their *** to try and guess what it would be. The issue then stands that, usually their guesses, unless theres clear evidence to say otherwise are sometimes not even in the ballpark of accurate.
so, yes they guess. It would be nice if their guesses would actually be competitive though not just clearly giving it lower numbers for the sake of giving it lower numbers.
I think enough non-classified sources have been found, especially during that massive push last year (or was it even the year before…) that they should have very little guess work left to do.
What they do need to do however, is actually put on some reading glasses and read some bug reports. but unfortunately, im not sure they know how to do that
yeah, however I just don’t think they care anymore. I remember reading somewhere when they said about the challenger 2 getting a massive rework ages ago, that they would give up dev blog updates as they do things to it, yet we never got any… but i might be misremembering it.