2000hp CR2 when? Seeing as those downsides don’t apply in game it could come if the gods willed it… probably won’t unfortunately.
With Gaijin’s logic it will be added but then be disproven by an article written by some nobody in Siberia that has never known anything about the Challenger but what the propaganda tells him, saying it never had a 2000hp engine and the super CR2 will just go back to being a regular CR2
You should edit the issue with the correct video as soon as possible. Otherwise it won’t be accepted.
Very good job on finding this video though!
It’s hilarious that Gaijin won’t just fix the thing even with such clear evidence. Because “it’s a complex topic”. They just don’t care or actively don’t want to fix it.
Even if they were paid huge amounts of money to fix the CR1, CR2 or CR3 they choose not to just to spite British players
Update on things challenger 2 related - my bug report to fix the crusader skin went though after 4 months, and its now fixed and updated in game. The author updated the skin on live.thunder but it hadn’t been updated to the vehicle, so it was broken, leaving black panel’s on the composite skirts. it had been like it for a long, long time, so I’m glad its fixed.
probably not sadly, would be fun but we dont have the megatron OES (with varma 6) in game, tho really questions the entire “not enough cooling” thing
AFAIK, it doesn’t have any armour around the turret ring like portrayed in this picture.
edit:
Possibly?.. unsure, and hard to tell without seeing the tank without its turret on in game.
If you do a test shot through the drivers port I believe it does have a 50mm armour component around the turret ring. It’s why sometimes things will “pen” the drivers port but do no damage, such as the 2S38.
I could be wrong, but thats what I remember
aye thx
@luque13 as I was in the game you was crying about iron fist. For it to stop APFSDS you have to be outside of a certain range. It has to fall within a certain velocity. At 500m nearly all Russian tanks APFSDS is still to fast for the iron fist to intercept the projectile. I use the blacknight a lot and i frequently fully stop APFSDS with iron fist. Currently iron fist doesn’t even reduce penetration it completely destroys the projectile now providing you are within the parameters of the system. For the fast projectiles you need to be atleast 1000m away for it to work. This is how it’s always worked. For slower projectiles they can be significantly closer. It may have a really fast reaction time but when you have a shell flying at you starting from 1800m/s a significant amount of distance needs to be travelled for it to fall within the velocity it can intercept.
So yes it works infact it’s probably the best APS system in game by a very wide margin.
It doesn’t feel as reliable which was the point I was making. The tank in question shot me from the crane outside the other teams spawn or just passed it.
The round was 3BM46 not 3BM60 so one of the slower rounds.
I was mistaken 3BM46 is actual as fast as 3BM60…
Which makes my rudimentary maths and complaints invalid.
I thought 800m distance / 1500ms velocity gives a time to impact of 0.6 seconds well within the advertised reaction time for Iron Fist.
IS that actually a legal document? trying my best to source that and I cannot.
Bug report for a Critical missing feature on the Challenger 2
https://community.gaijin.net/issues/p/warthunder/i/0HEVAQt37yxa
denied
Yeah… The caffeine withdrawal symptoms for my CR2 crew is going to be hard
britain suffer again
I’ve played a few matches with the Challengers.
It’s such a shame. There IS potential. The mobility corrections made them almost good.
Unfortunately, they are held back the most by the lack of LFP spall liners (it’s not so damn hard Gaijin) and first order stage ammo rack replenishment speed (and possibly size).
But the biggest offender is definitely the missing spall liners. Challengers could shine if their survivability was a strength.
I don’t see much difference besides barrel length and placement