ok and your point is
copuime it will be like CR1 mk2/3’s NERA. They take it away, then re-add it in next update
My point is don’t trust protection analysis entirely. I’m not saying the challenger is currently modelled correctly, but it is significantly, demonstrably stronger. Been taking BM60 to the mantlet and only losing my gun (or not being damaged at all), while the hull when correctly cresting a hill provides some excellent protection.
On the other end of the problem:
Turret cheeks seem to only have 50% of the internal plates interacting, and the sides, along with the hull front, have none of the internal plates interacting. Sides are still weak as all hell, and provide no relevant protection vs KE or CE.
Spall liners seem… unreliable and poorly placed? Just about every existing source says they should be just about everywhere, but gaijin has instead added a gap between the turret front and side liner panels, which I have now had shells go through without damaging the liner (and as a consequence one-shotting me) twice.
Also, Black night commanders scope nerf (completely unfounded. love that.)
Also, engine fires still immediately cause crew injury, even though there is a plate that is clearly between the engine and crew, that should prevent it (as it does in most other tanks)
TES ERA, also, despite being slightly buffed (it can now stop tandems and provides an extra 100mm CE), is still horrifically underperforming as per pretty much every source (and common sense. If it’s made to counter RPG-29s it’ll probably stop RPG-29s…)
I test it with my friend, he use the DM33(481)
Interestingly, DM33 cannot penetrate Mantlet, but 3BM42 can
pretty sure it can i look in a sec
3BM60 is 580
Sure, but I have literally witnessed it stopping BM60. The only shell i’ve seen reliably go through recently is DM53 (and nondescript 152mm APFSDS).
My running theory, considering it seems to just be a roll of the dice, is the very weirdly shaped trunnion in the mantlet likely just volumetric nukes any shells that hit it wrong.
Red is where it can’t pen right
According to Gaijin;
Old: 30 (53º) + 200 = 250mm KE
New: 30 (53º) + 30 (53º) + 60 + (up to) 400 = 250mm KE
Because it makes A LOT of sense.
Perhaps the protectional analysis is just inaccurate, its known to be a pretty imprecise feature
Have you made a report ?
Just want to see if their is any as i can’t find them
Ignoring the fact that the trunnion irl is some 600 or 650mm, but that’s another issue.
So every report was pointless and took a lot time and much effort. Nice XD
Many such cases!
Stormer on it’s ninth cycle of nerf->fix…
Dont worry comrade we have everything under control ))
I have a solution to fix CR2 . Find where BWD lives
Maybe if we ask Devs to nerf Chally to ground then they might do the opposite(as they like to do) and buff Challies