@Gunjob since the Chally 2 got it’s proper armoured charge bins want to slap the developers with the ones for the 1 mk.3 and DS?
https://community.gaijin.net/issues/p/warthunder/i/scFlBnUnYw7i
some interesting photos here :)
Seen someone commenting that the Chally DS is suffering from mobility issues. Anyone else experiencing this? Don’t remember there being anything about changes to the mobility for Chally 1.
Asbestos IS fire resistant and is a good insulator for heat and sound, but useless as ballistic protection.
the amount of times i’ve been trolled by the turret despite it supposedly being a strongpoint is getting kinda hilarious now.
oh, and inert sabot now explodes. bravo gaijin, literally may as well remove britain from top tier
Skip to 0:17
Yeah that has been a thing for a while now, apperantly Gajin cant be bothered to finally fix it
Hopefully something useful somewhere
Wait why don’t we have those wild smoke launchers?
might be for combat simulation systems
Can someone tell me when they buffed the chally 1 mantlet? I remember it having a massive gap in the composite either side of the market so when did this change? Or am I going insane and the line between the 2 challys is blurring.
Occurred when the CR1 model was reworked
Hello CR1 discussers, here’s a report I made on increasing the current 3-round ready rack to 20 rounds minimum.
https://community.gaijin.net/issues/p/warthunder/i/u2en3wtHitWA
my tankograd books about chieftain and challenger arrive on the 2nd January lets hope we get more spicy info from that
Kinda neat article I came across about UK trials of 3-colour “NATO-style” woodland camo using Challenger 1
From this RTR Journal
British Army named the pattern SCAPP. IIRC it’s labelled CARC on US and German tanks in-game, which it’s commonly known by since the scheme was adopted by the US in parallel to transitioning to Chemical Agent Resistant Coating.
Maybe one for Gaijin to consider adding for CR1s as well since the tiling pattern is already ingame for some nations. Else, a nice idea for historical camo makers.
As mentioned in the article the vehicle has some other alterations for other trials it was involved in; like a different fume extractor, and what ever that extension above the starboard turret smoke discharger is for.
Community Bug Reporting System @Gunjob any chance you can get the ball rolling on this one buddy so hopefully we can get some working hesh again?
Is there any desire to see the Mk1 ingame? Lack of a gunner’s night sight seems to be the only major difference to me, though I’d love to know more if anyone has info. Maybe it has gunner NV?
I’d be happy to see the Mk1 at 9.3-9.7, given its lack of TI capability.
Lack of a gunners night sight being night vision or thermals? Personally I think it would be great folded in after the Chieftain Mk.11. Just need to replace L23 with L23A1 for the mk 10.
The main upgrade from the Mk1 to the Mk2 was the addition of the TOGS 1 thermal sight in a cutaway on the right side of the turret (you can see on the pic above that the right side of the turret lacks the cutaway). I’m just not sure if the Mk1 had a passive night vision sight prior to the Mk2 upgrade.
I agree with the placement, would be viable to see it as the top tank in rank VI. It’d be in line with the T-72A at 9.3.
“1984 - Barr & Stroud/Pilkington Optronics Thermal Observation and Gunnery System (TOGS): The Challenger Mk 2 (variant of the Challenger 1, not the Challenger 2) enters service equipped with the TOGS thermal imagining system. I’ve read from a German source that this was inferior to the American and German thermal sights, but I have no further detail on this. It seems TOGS-equipped Challengers were still rare in BAOR in Germany even by 1987, too.”


