When I saw the Centauro II (P) was getting added, I thought it would give us a better Centauro, which is what it is IRL. But it seems like it’s worse in every single way except for mobility. You get the same reload if you have 2200 GE, except for you only get to shoot 7 times before you can’t reload anymore. You also lose one of Italy’s strengths which is the commander sight, the zoom is now 1.0x-10x which on paper is amazing! However, it’s not when there is a huge machine gun blocking your vision, so you have to use the 8x-12x which doesn’t allow for great sight FOV. Not to mention the FCS system which makes the tank useless when hit. Now, I’ve played Italy, so I know that the strategy is to not get shot, but the Centauro II (P) makes that harder to do with how tall it is. You can’t really hide it, you can get a good flank if you’re careful with your ammo count, and the optics are really annoying sometimes. On top of all of this it sits at a higher battle rating than the Centauro RGO and Centauro I 120 which don’t have the module nerf YET. To fix this, I suggest either adding to the Centauro II (non prototype) with a 3 second reload, and better gunner optics to 12.7, or making some of the FCS parts just hydraulic to improve your survivability. I have one other idea which is lowering the ready rack replenishment time that way it feels a little bit more forgiving. In it’s current state it’s just Terminator food at a higher BR. I think these changes would at least help add some uniqueness in a good way to the Centauro II (P).