Centauro 2 Loading time should not be affected by the member group, and the number of members in the group should be 3

Gaijin has two choices. either they add both a autoloaded and manually loaded reload (first 6 can be 4-5 seconds autoloaded, other 6 manually loaded like 5-6 seconds) or they can have all 12 rounds autoloaded, as is the case on the CV90120.

Or the third option is just 6 rounds autoloaded and having to wait 4 second delay and 10 seconds per round to replenish the rack…

I really don’t know how gaijin will further modify this vehicle. I hope it becomes better and has the equipment it should originally have, but I am indeed annoyed by this half-finished piece of crap. Ever since this vehicle first entered service and was revealed in 2023 to be added to the game, I have been looking forward to the Centauro and Ariete with the HitFact MK2 turret joining the game …To be honest, the psychological gap is too big💔

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I think both possibilities are great, whether it’s a 12-round magazine or manual assistance, each has its own characteristics, but it definitely can’t be a 6-round substitute magazine, that’s too sad.

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So far they can’t model manual reloading after autoloader gets empty.

Hopefully reloading process is still WIP for Centauro 2, anyway if it doesn’t get at least 4 seconds for the first 6 shells and an adequate autoloader replenishment speed, the vehicle would be pointless in the game, since Centauro I 120 is overall a better vehicle, both at its own BR and while uptiering it with top tier lineup.
DM53 doesn’t give that much of advantage compared to CL3143 to overcome all issues with Centauro 2 modelling.

The video showing autoloader operation btw:

Why don’t they do like the challengers example : 4 seconds the first 6 shots after the autoloader is empty 6 shot they become manuals load with 5 second reload time and then replenish

This tank will be DOA because Gaijin can’t model an assisted loader system like the one found in the Centauro.

IRL it’s 3-4s flat for the first 7 shots,5-7s for the next 6 once the autoloader is empty according to the loader skill and then the slowest speed for other shells.

Even a 12-round autoloader rack is a nerf because the core principle is that you can knock out the autoloader and still be able to reload manually