Matches and kills going too fast. Map and GameMode issue.
We had issues like this back when top tier was like 9.0 - 10.0 (back in 2019/2020) heli would spawn in with ATGM and get hella kills off the bat. Gajin finally increasing the cost of equipping ATGMs so you would have to get a couple kills first. Sounds like they should increase it again or something. I havent played in a few years and I recently got back into WT again and I am playing what I left off (Which is now 12.0 it was 10.3) and I really hate CAS in top tier but I also dont have any air at top tier so I dont know how can they shoot missiles at me from where they are at or anything… I might have to go back to mid tier 5.7-6.7 to really enjoy this game again.
I would say, SAM can spawn outside the main battlefield and (for it) it´s SP cost comparable to spawning a heli with only rockets idk, I made that suggesttion but got forgiven. Make the map not teleport planes if you go outside it (cuz apparently u can dodge missiles doing that). And maybe increase even more SP for CAS loadouts.
Yet another skill issue. Watch for team spawns before first spawning SPAA to easily avoid this problem.
Something like this is extremely rare for average match, it’s already hard to get a team that could carry your ass bro
Everything is a skill issue to you huh. Never thought that maybe I had spawned my SPAA before them all. Can’t control what my team does. Only skill issue here is you.
And now if I hadn’t spawned SPAA and my team got wiped by a dude with FNF missiles, you would’ve been all “skill issue first spawn an SPAA”
Litearlly every game has one person steam roll the entire game.


“first spawn spaa, nothing is stopping you bro, its a skill issue you don’t”
“oh its a skill issue that you actually first spawned spaa”
Adding a timer would be insanely stupid. You shouldn’t harm the entire game just cause a few specific vehicles are OP.
Timers and limits to what you can bring are not good fixes.
Better fix would be to itemize sp costs for secondary weapons.
Having each individual weapon cost sp would increase the amount of sp needed for max load outs and help push people to make more unique load outs other than “how much can i strap to this jet before the wings break?”
Call me a masochist, but I like being pestered by CAS. At lower tiers i like counting how many failed attempts at killing me a single P-47 player can pull off. I’m currently at 7(two strafes, a rocket run, three bombs and a kamikaze crash). At top tier I can see it being not so much lalala happyland with Kh38MT, overpeeforming LDIRCM, Su-30SM2, and whatnot.
40km
I had said early in here that I like WW2/early jet cas. It takes skill to be good at. Its the no skill FNF spam that’s awful.
CLAWS has 20 KM radar range, I have yet to see a single NASAMS 3 in a game.
They have no skill involved either, the spaa at those BR’s is completly useless. CAS at any BR is broken and for cowards that need to get kills by being invulnerable and not playing the game.
So actually… no…
you can but its basically just pure luck, one that you are on a map small enough with an spaa that can keep track that far and long, and two that the missile is just about to hit you as you teleport back in bounds.
Yeah. I think that is wrong.
You can set the scope out to 40km but the maps are not big enough to test out that far.

