CAS problem

Knowing that to be able to be fully “competitive” in GRB , you will want a line up with with a good amount of CAS/Heli. Meaning you will have to do 3 tech tree for a single nation. A large amount of GRB player would just flock to TO only the moment it drop. That will hurt Gaijin revenue a lot and that seem extremely unlikely.

The best we can do is sort out the SPAA/MAP/CAS problem to the best that we can , cause removing them is not an option. Even tho I also wanted a TO mode , it is simply , not an option

I get where you come from, but we know snail values queue times highly. It’s the reason we can’t get decompression.

If they ain’t even willing to willing to add 0.3 more BR’s, I doubt they’d be willing to split the ground playerbase in half.

I think permanent TO will never happen. But time limited weekly event is within the realms of possibility.

I think the queue times is just a scapegoat that’s pretty much ran it’s course. I don’t know on what servers you play, but on EU you basically find the match almost instantly when playing at or close to peak hours. Sometimes you can’t even cancel the search fast enough.

I highly doubt that increasing max BR to 12.3 would have any negative impact on the queue times.

I experience that too, and I am sure snail would make the point, that it’s their reluctance to do things like decompress / add TO, which is what makes this possible.

Ultimately, I have no idea how severely these things would impact queue times. Whilst I’m sure players like you or I wouldn’t mind waiting longer, potentially even substantially so, if it meant more enjoyable gameplay, I guess whatever info snail is looking at is telling them that a sizeable part of the playerbase wouldn’t be that willing to take the hit.

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Depend on where we decompressing. If it is top tier then the chance of it affecting the queue time is small , most likely no one gonna notice. If we spreading the br out at lower rank (e.g. rank 5 and under) then the queue time is gonna be extremely noticeable due to barely people playing around that , unless peak time.

It is more about what they will have to do , to balance vehicle after they have received their new br placement. That the main reason why they do not want to decompress, even tho I would say that rebalancing them after decompressing their BR wouldn’t be that big of an issue. It just that , why would they do that. When copying a tech tree vehicle then slap a price tag on it , would bring in way more money. Than these Br placement issue

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Sadly it’s pretty obvious Gaijin is doing things their way and our complaints matter very little to them.

Somewhat true, usually it’s from the massive spawn camp problem the game has which is often the maps fault… well that and the teams being allowed to be unbalanced as shit.

The US has the ADATS which you can at least shoot and tanks with for the meager ~90sp it costs, do I see them using that a lot? No lol and while it’s a weaker solution it definitely not useless. People don’t want to counter CAS but they don’t want to suffer the consequences but somehow it’s not their fault lol.

Gaijin gave the players a choice: participate or not to participate in night fights.👇.
image
Why not do the same, but with aviation?

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Oh yes, And any specific reasons for JAS39C in UK techtree to need around 200 more SP to bring AGM65 and 150+ SP to carry any missile?





![dcdb900fa18d247dd93495ff625ebe76|1000x574]
The pictures are here to support,each Aircraft has carried their own IR/TV guided AGMs such as AGM65G/T KH38MT AASM250 SBU64

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I can’t read this language, but it seems like you have alternative cannon belts selected on your Gripen (which cost 178sp on their own), whereas your Su34 has stock belts which don’t have any SP cost.

Non stock belts have absurdly high SP prices for all top tier aircraft. If you select stock belts on Gripen, it will be cheaper to spawn.

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Of course upgraded OSA is better then 2S6.

I don’t want a ground only mode. I just want CAS restricted.

At most teams should be able to spawn 2 helicopters 1 Strike aircraft, and 1 fighter.

The difference between your two posts for the JAS and the SU-34, is on the Su-34 you have a default belt.

On your JAS you don’t have the default belt. That is your problem.

do you have TV or IR mavs in that loadout for gripen, because that looks like TV guided sp cost

and yeah non stock belts do cost a lot to bring

some people here before definitely doubted it, although they were probably only trolling.
but in theory, fixing CAS is incredibly easy. of course that would be the case if gaijin gave a shit about the game being playable

exactly, this is a good solution

this isnt enough to solve the issue of the gameplay being trash even though it would help

I get it, man. You’re frustrated, and I can’t blame you — some of these issues suck. But here’s the thing…

  1. “Getting killed from 10km away with no warning? Unfair.”
    Yeah, that’s the reality of war. Planes are supposed to hit hard, fast, and without warning. If you’re exposed and don’t have cover or AA support, you’re gonna get wiped — that’s the risk you take. We can’t just turn CAS into a sitting duck for ground players. It’s about balancing risk and reward, not making it fair for ground players to just sit there without consequences. The same way your tanks are a threat to air, air is a threat to you — it’s supposed to be that way.
  2. “SPAA is useless at top tier.”
    Let’s get real. SPAA isn’t meant to be a free pass against aircraft, it’s supposed to be a deterrent. If SPAA isn’t doing its job, it’s not about CAS — it’s about the player not doing their part. Good SPAA players can make life hell for air, and fast jets can’t just ignore them. The solution isn’t nerfing CAS to oblivion; it’s improving SPAA to make it actually work — radar, tracking, missiles, etc. It kinda a skill gap also, a little balance issue for some countrys.
  3. “Helicopters hide behind trees and there’s nothing you can do.”
    Yeah, that’s the point. Hiding behind cover, using terrain — it’s smart, it’s tactical. It’s no different than ground players using hills and forests to ambush. If you can’t deal with it, that’s a problem with your team, not the heli. Helis are weak if they’re caught, and there are plenty of counters. Missiles, fast planes, or even spotting can end them. If you’re not spotting or covering your own airspace, that’s on you, not the game. If anything, we need better detection for ground units, not a nerf to air.
  4. “People spawn heli, get kills, and then spawn jets.”
    What’s the issue? If you earn the kills, you deserve the right to spawn a jet or heli. It’s part of the game. No one complains when tanks get to spawn-camp with their kills, so why does air get this hate? You’re talking about a good player using the game mechanics to their advantage. If you’re getting killed by someone spawning a jet after getting a few kills, maybe it’s time to step up your game and start punishing those players instead of complaining about how they’re playing the game the way it’s designed. I get it VERY ANNOYING but it “Realism”
  5. “Players leave after one death because of CAS.”
    No, they leave because they don’t want to deal with a bad situation. You can blame CAS, but when you’re spawn-camped by air and your team’s not helping with air defense, of course it’s frustrating. But the real issue is the lack of team coordination. The problem isn’t that CAS is OP — it’s that your team is failing to respond properly. If air is dominating, it’s because your team is failing to do their part. So, don’t blame CAS — blame the lack of proper counters and team coordination. It’s not CAS ruining the game, it’s a lack of effort from your team.

In short: the problem isn’t CAS — it’s the inability of ground players to effectively counter it. Nerfing or removing CAS is lazy; we need better tools for both air and ground to interact properly. You can’t just expect to camp a position and have no consequences. Balance means air has to do its job, and ground has to do its JOB

So yeah, CAS isn’t perfect, but the solution isn’t nerfing it to oblivion. The solution is better balance, better counterplay, and players stepping up to do their part. Don’t blame the system when your team fails to adapt.

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someone reading this post out of context would not know its talking about a literal videogame.
what are the advantages of playing a videogame instead of deploying to ukraine IRL?
its digital and you can change anything and everything in the span of minutes, and its still ultimately a videogame so its not a job but entertainment. and right now it only entertains CAS players who ruin the fun of ground players.

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So now we’re comparing a videogame to real-world conflict… That kind of a stretch… We’re talking about a game here, not real combat, and the whole point of videogames is the freedom to experiment, adapt, and have fun. Unlike real war, this is all about entertainment. Sure, you can’t change the rules of real life, but that’s why we play — to experience different scenarios and be able to adjust quickly. I mean there already Ukraine IRL which is called “Sim Battles”

As for the idea that CAS players ruin the fun for ground players, I don’t think it’s as simple as that. The real issue isn’t CAS itself, but how players respond to it. Ground players have plenty of options to counter air if they’re prepared — things like SPAA, teamwork, air support, and map awareness can all make a huge difference. CAS players aren’t the problem; it’s the lack of effective responses to air threats that makes it feel unbalanced.

You’re right that it’s a videogame, and that’s why it’s supposed to be fun. But removing or nerfing parts of the game that don’t fit your playstyle isn’t the answer. If you want to only play ground, that’s fine, but Combined Arms gameplay includes a mix of air and ground, and air superiority is a core part of that.

Instead of asking for air to be taken out of the equation, maybe we should focus on better ways to counter air. The game is supposed to challenge you — if air units are dominating, the answer isn’t to ask for them to be removed; it’s about adapting to the situation and learning the counterplay. Ground players need to use the tools they have, whether that’s SPAA, anti-aircraft missiles, or better positioning. If you find yourself struggling with air, it’s more about figuring out how to counter it rather than wishing it away.

So, instead of looking for ways to remove parts of the game, let’s focus on learning the mechanics, improving team coordination, and finding smarter counters. That’s what will lead to more balanced and fun matches. CAS is part of the dynamic experience of the game, and taking that away would reduce the challenge and excitement that make it fun.

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How can you counter CAS players that flying higher than the maximum range of SPAA and dopping guided bombs on you?

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