So now we’re comparing a videogame to real-world conflict… That kind of a stretch… We’re talking about a game here, not real combat, and the whole point of videogames is the freedom to experiment, adapt, and have fun. Unlike real war, this is all about entertainment. Sure, you can’t change the rules of real life, but that’s why we play — to experience different scenarios and be able to adjust quickly. I mean there already Ukraine IRL which is called “Sim Battles”
As for the idea that CAS players ruin the fun for ground players, I don’t think it’s as simple as that. The real issue isn’t CAS itself, but how players respond to it. Ground players have plenty of options to counter air if they’re prepared — things like SPAA, teamwork, air support, and map awareness can all make a huge difference. CAS players aren’t the problem; it’s the lack of effective responses to air threats that makes it feel unbalanced.
You’re right that it’s a videogame, and that’s why it’s supposed to be fun. But removing or nerfing parts of the game that don’t fit your playstyle isn’t the answer. If you want to only play ground, that’s fine, but Combined Arms gameplay includes a mix of air and ground, and air superiority is a core part of that.
Instead of asking for air to be taken out of the equation, maybe we should focus on better ways to counter air. The game is supposed to challenge you — if air units are dominating, the answer isn’t to ask for them to be removed; it’s about adapting to the situation and learning the counterplay. Ground players need to use the tools they have, whether that’s SPAA, anti-aircraft missiles, or better positioning. If you find yourself struggling with air, it’s more about figuring out how to counter it rather than wishing it away.
So, instead of looking for ways to remove parts of the game, let’s focus on learning the mechanics, improving team coordination, and finding smarter counters. That’s what will lead to more balanced and fun matches. CAS is part of the dynamic experience of the game, and taking that away would reduce the challenge and excitement that make it fun.