The elephant in the room is that high tier matches have become a hardcore/competitive gamemode. You need to consider your lineup, utilize all your options, incorporate foresight and anything less just means you will be farmed, it’s ‘git good or die’. It’s very much like Siege or any other competitive where you should be considering the composition of the enemy team(nations alone can say a lot) and the map e.g. 3 caps? Expect planes, ‘free’ caps? even more. Every bit of information provided to you is a tool, the statistics page and kill feed is a massive one, you can can instantly gauge your own teams composition and have a decent grasp of what the enemy will do. People with score spawn planes but people with 0 deaths do not, thus if you see them start dying in the kill feed/stats then you can expect a chance of ordinance rain this afternoon… or you to be spawn camped cuz lol team got farmed. GRB is undoubtedly plagued with it’s own balance issues and the ol classic GRB mode has gotten long in the tooth especially the maps; however that does not mean it’s unplayable either, far from it.
Considering that the anti-CAS rage has gone on since ages, since before we had KH-38, SU-34, ARH, Rafale, Gripen, D Mav’s, etc. it’s pretty obvious that Gaijin is well aware of the need for balance between airplanes and ground vehicles.
Now the critical question that stands up to circumstance is:
Can a player or team of players withstand an attempt by an equivalent to determine a match using air vehicles without relying on failings of the adversary, luck, drastic measures or considerable SP fortune?
From my experience: yes and I think if that wasn’t the case on some level Gaijin would’ve done something drastic long ago. Do I think CAS is too strong? Yes; however I do not support any solution that would be a mere ‘handout’ where CAS would cost be removed, stripped of good weapons, cost an ungodly sum of SP, etc. because it would be boring. Good solutions compliment the gameplay GRB already has instead of removing from it e.g. adding ammo crates to SPAA, even if it’s lowkey not enough when considering the amount of shots that SPAA can be forced to take between scout drones, evaded shots and ordinance.
Players need more opportunities for counterplay against CAS and one of the biggest limiting factors in those options is spawns and the maps. Spawn is just 1 or 2 points and the zones in which players can appear is small and makes them easy and predictable to target, since respawning is a huge aspect of any successful player/team in GRB. The maps are tiny and cramped and often any cover the urban maps provide is negated(more like inverted) by the massive amount of low altitude cover aircraft have to work with. The tiny maps also mean small area to search or to just lob ordinance into, making CAS jobs much easier. Ideally spawns should be a zone as big as spawn protection in which players can pick a point to spawn in; maps should be large and have a balance of cover to hide or reposition SPAA safe from mid map tanks without badly restricting the visible horizon.
That said it’s about time high tier GRB starts being handled with consideration to what it’s really about. In a gamemode and BR range so dependent on having a brain, a lineup and respawning it is one bad idea to bring none of those, the players are delusional to expect anything doing that and Gaijin needs to see and actualize a GRB where the latter 2 are paramount and not seemingly an afterthought.