CAS problem

Yeah sure everything is okay, everything is balanced. Everything works just fine and you are right. You enjoying playing CAS i get it. Pointless to explain further, you just don’t want to understand (or don’t understand)

I wrote everything in post and comments. Everyone understands there’s huge problem with CAS and guys like me want to change something. Bye!

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There is no problem with CAS.
Whats problems we have

  1. Too much grinde another vehicle and grind modules out of stock.
  2. Absolute stupid system with revive points for tanks. Revive points need be only for SPAA, Aircrafts and Helicopters.
  3. Maps. They all made for 1 ground respawn.

It doesn’t have to be caps, there’re other things that will make players linger around an area.

Some nations don’t have reasonable SPAA (britain has a 5.3 Bosvark up until 8.3 falcon) and thus can only rely on CAP to take down CAS.
Assuming CAS is allowed to continue to exist, these nations must either allow that single plane to sit in the air unopposed, hope the pilot is very dumb and flies low & slow for bosvark’s 1km range to kill them or suicides.
If they have CAP, they can go and kill that annoying bomber and go back to playing tanks at one player’s sacrifice.
However, that sacrifice is absolutely not worth it as it is right now because I don’t care for researching planes while playing GRB and I imagine most fighter pilots would agree.

As for “getting what you strive for in ARB”, I dunno but even with my changes to airfield design and such, I’d not enjoy flying planes in GRB at all. I’d at least not feel like trolling/griefing myself by wasting my time getting zero progress on my modifications/next tank.

Even with runways pushed back, the low-altitude/small Area of operations nature of GRB makes my preferences for high altitude dogfights unfulfilled.

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The fact there are player spaa would attract attackers by default. They could engage spaa from even further out than in ground rb.

Fighters will ignore the area even with targets since they just want air kills.

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You guys wouldn’t have so many problems with CAS if you used more cover. Js. Most people crying about CAS are sitting out of cover in the open. The only real issue with CAS is spawn killing, other than that I don’t have any issues with it 🤷🏿‍♀️

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I’m sure that filling that gap with a few vehicles is much easier than reworking half of a mode to get the same result.

Yes, play ground vehicles in a ground mode to research ground tree. Shocking ?

Many people enjoy ARB and have it as their main/only Air mode they play, don’t count that out.
If you look around and check for most common, fighter-related issues in ARB, you’ll surely see many posts disliking the fact games there can be 16v16 and there’s simply too much stuff going on.

Your changes will provide sort of a “safe haven” for those people that enjoy ARB-feel of their planes while also fighting much less air units at the same time.

I bet many of those people would love to fight you in a setting where you’re untouchable by AAs, while also not being in a constant fear of getting 3rd-partied by a dozen of other planes like in Air modes.
You’d also gain RP/SL out of it, which is yet another benefit.

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Considering planes have separated BRs, I don’t see a reason why AAs couldn’t get that as well to balance this out. By having this, you could easily have something like Osa engaging slow attackers with dumb bombs only or Pantsirs going against aircraft such as A-10C.
But hey, this would be perfectly balanced as AAs would have much higher SP cost, so no big deal.

Attackers are basically a free kill to them, so going after those would give them just that.

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What? There are no sp costs since everyone has 1 life

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I don’t know if any of you here also play ground assault, they also force you to play the boring ass SPAA else they have this AI planes harrase your tanks, you will find most matches nobody even bother spawing an AA because they spawn two planes in each wave and 22 throughout the entire match, 22 plane kills in 35 minutes sounds fun when you can kill 120 ground units with mbts? not even PVE can opt out of dealing with cancerous CAS crap lol it’s like someone has these planes so far shoved up their asses and that have to shit planes in every game modes that involve ground vehicles lol

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Who says there must be only a single spawn in ARB, is that a gospel which should be blindly followed ?

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I mean there are air battles without tanks irl. I don’t think there are much if any tank battles without planes irl.

Their preference is clear.
Pilots in this game are as protected as Black Rhino is in real life. No one is allowed to touch a fighter jockey enjoying his time.

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Without Cas, camping would become the next problem players would complain about, cas is important for the balance of the ground rb mode

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If you want respawns, just prepare for air rb rewards to tank and people camping spawns

I know its a f2p game, but there is just as many ways to make people pay their taxes, if the argument is “oh since the game is free, everyone needs to play their part in serving the gaming community, one of which is if you are not interested in flying, then you will at least serve as a target practice to keep the other part of players base happy”, maybe make it a premium feature that VIP members can opt out of battles that involving planes at the expense of possibly having a longer matchmaking time, but as someone who would buy that VIP package I personally say I wouldn’t mind it, I’m pretty sure there are a bunch of players who doesn’t even have a single air units in their line up, and that’s how you put these guys in the same queue and give them a match.

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You can solve camping with map design.

Do you know how to counter it?

More choice.

Camping is only an issue because we are forced into pre-determined, restricted and predictable lanes.

If you run into heavy opposition you cannot dislodge frontally or cannot counter-snipe… you go around. You abandon that front as it has heavy defences and go and attack a weaker front instead that by rule the enemy cannot defend as well.

If every front is equally defended, you can coordinate a push to overwhelm a singular point on a route that gives you advantages.

Few lanes = defenders are at advantage.
Lots of lanes: The side with greater information, coordination and mobility is at advantage.

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In response to both of your replies, having a more capable AA system in the game (patriot, MIM 104) would be similar to the capabilities of what CAS are allowed to do in ground. Over the hundreds of kilometers of ground having a radar the covers 160km and missiles that can travel mach 4.5 would seem like an even playing field.

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You don’t really need CAS to deal with other tanks. Games that end up having no CAS presence perfectly showcase that.

@markimash
I’m used to both of that as I play GRB.

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This should be applied to all game modes then, excluding Air is weird.

Considering how cheap premium account is, I’d definitely be a long time user of that feature lol.

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