You need to realize that if your AA is easily outranged by CAS, spawning it won’t change that situation at all and now you’re stuck in a vehicle that can’t really challenge tanks optimally. It’s basically a lose-lose situation.
You spawn AA to counter air. If your vehicle can’t do that then it’s by far the worst thing you can spawn, of course if you aren’t totally out of SP.
-check cas topic
-TO is proposed to solve problems, allowing cas players and tank only players to both enjoy the game how they want
-see flyingdoctor mental gymnastics, gaslighting and screeching about how he don’t want people enjoy the game other way than he do
-ulq is destroying him in posts
-flyingdoctor is flagging and derailing the topic
-mods are closing topic
I would discuss it, but as I’ve mentioned before, if you can’t take on board the points, there is no discussion, it’s just you dictating your demands for another mode or matchmaking to make a better game for yourself.
Having a solution that might take years to implement isn’t really a solution in my eyes. This goes for your “just add more AAs and change up the game mode”.
It’s good to note how even after those 7 years we still have gaping holes in AA lines and our modes haven’t changed much to alleviate the issue.
Again guys, I really would discuss, but you manipulate what’s said, ignore the points, and dogpile like nothing else resulting in new posters the likes of Hudler and Despair making snide comments on the back of your constant beration…
I’m sorry, but they think you’ve owned me, so the point is well proven here.
Your want for a mode, of 7 years, is borne from a victim stance, and is a fixated one at that that ignores the game expanding and having counters added over time… Just because you got got doesn’t make the person a bad person, you just got got… Please stop feeding players the excuses they need to keep that crutch firmly seated, because it makes it harder for the rest of us to actually try and explain something because they just want to be pandered to.
Game should expand in a way where things and their counters are added at the same time, as a way to keep things balanced.
It’s been years since some things were added and we still don’t have a counter to them. You thinking this is fine is the worrying part.
This is why I think your “just ask for more AAs” argument looks good only in theory. People have demanded counters for years but guess what, plenty of those are still yet to come as Gaijin is busy adding things with higher profit margins.
Skill-based matchmaking is a terrible idea. If I am very good, and my friend very bad, who would enjoy it when we played together in a squad? Keeping matchmaking ignorant of skill, makes matches dynamic and never play out quite the same, which is very good for the game. Sometimes it’s easy, other times hard. It’s okay like that.
I think it would be better to have some kind of indication of needed forces. Like the voice telling you when the enemy controls most of the capture points, a voice could announce when the enemy seems to be dominant in the air. That would increase the chance of SPAA spawning when they are needed, and reduce the frustration of ground players being repeatedly hammered by CAS. Also, SPAAs capable of actually responding to the air threat is sorely needed in the game.
I don’t see SBMM ever working. The possibility of one player thinking there might be even a small chance his struggles are caused by the group he plays with would ruin everything social about the game, in my opinion.