Define balance
If u get killed by kh 38 every match then yea its unbalanced.
But if u get killed occasionally bcuz there is some spaa lacking or even just none its ok and balanced cuz thats the game
The player spend 980sp he should be stronger then u
U guys dont want to get hit once at all thats why u are so mad
U want a diffrent game
Cuz they dont want cas at all its not gonna matter how much it been nerfed
For them even if gaijin added patriot or s300 and cas couldnt get a single kill for days but suddenly it got a kill then its still unblanced
They want wot with realistic models
If vehicle „x” can destroy vehicle „y” but vehicle „y” can’t destroy vehicle „x” it means that in PvP game there is no balance.
See thats the problem ur whole pov on the game is wrong
This kind of balance doesnt work in wt thats why gaijin balance it in a diffrent ways like strong spaas and high sp
But tanks (not SPAA) are balanced in that way. B.R. of the vehicle is based around how they perform against other ground units. If not, please provide examples
When it comes to air, a low tier plane can still eaisly destroy top tier tank
If you die to Khs ur dumb tho. Giga smoke trail,and all you need to do is smoke and move. I am more afraid of low flying Rafale with slow ass Hammers that pop ups fires and disappears again than any Kh slinger flying high.
Yes cuz thats the reality of war
U want realistic war game but u expect something else
Also ever heard of roles?
We allready went over this cas is a machanic to reward players that do well and this kind of mechanic is implemented in alot of games in alotof diffrent shapes and forms
In some its ults or better characters and in wt its planes
Ngl,ur posts were always weird takes of US main,but i have to agree with u here. The TO loud crowd would never understand it. Planes help to get rid of that one camper controlling half of map from his spot where tanks cant really get him out of. Or rush of heavy tanks like Maus in downtier where most others struggle to pen it frontally.
Besides IRIS-T is 80 SP,Hammer Rafale is 970+. You can spawn 10 OP AAs for cost of one CAS plane.
So for example capping a zone with reserve tank should allow me to kill best B.R. vehicle of the enemy team without them being able go do anything about it?
In Most games You can still do something to it, not in WT
Then again, allowing players mode without it is nothing bad for the game. Or You have to agree that it is so unbalanced that no one would play combined mode if they had a choice
Yes
U capped a point u helped the team
And why can they do smt about it?
Spaa and planes exist
Not at all
Best exmple is crusie missile air strike on cod
Its exacly like cas and u cant do anything about it exept seek cover(like wt) so its unblanace? No the player deserve this boost of points cuz he did well
They can’t turn their vehicle into a plane or SPAA without dying first
Define did well.
In BF4 for example You could always find anti air/tank wepons or had server without tanks/air
Why TO would be an issue for WT? Are we scared that combined mode is so unbalanced that no one is going to play it if they add TO?
Ok? If needed u can respawn
Or spawn spaa from the start
In top tier now its very common to see spaa spawning from the start
Did a killstreak
Idk how is it on bf4 maybe its also easier to get vehicles so its also easier to get counter for them
And also how much one is effective against the other
Every game is diffrent ofc and in wt u have very cheap spaa which in my opinion are doing its job very well(at least in top tier)
Idk how it effects wt
Maybe it wont effect nothing exept less money to gaijin and its still a valid reason not to do that
Gaijin doesnt need to change their vesion of their game and loose money jusr for part of the community
Anyway i dont mind gaijin testing it for u cas haters and add it if u right and it doesnt effect anything
So You mean that is balanced in PvP game that in order to do something You have to die?
So a mechanic that allows a player You have killed to be immortal when facing You, should be ok with You right?
If it was only a „part” nothing bad would happen out of it. But we all really know that majority of players would enjoy it.
Air simulator battles between BRs 3.0 to 5.7.
There are a few ‘meta’ or borderline overpowered vehicles, yes. However, even these vehicles remain beatable with the right approach with BR - 1 vehicles.
The balance is assymetric, with different performance envelopes drastically changing who has the high probability of winning given an encounter but the main decisive factor is player skill.
I have seen a skilled duelist in a Bf109 K4 enter a dogfight with a P-47 and the two had a very close dogfight that the K4 won on a hair’s marginn because the P-47 player’s aim was barely not good enough.
I have had a Bf 109 F4 vs Spitfire Mk IIb where I foolishly started the fight at equal energy in a head-on merge (thinking it was a P-51), promptly got the spitfire get on my tail and then win the fight due to applying some hail-mary last-ditch maneuvers that let me get behind the spitfire. Technically speaking, the Bf 109 F4 won the turnfight.
I’ve witnessed P-51C10s utterly humiliate A6M3s flown by skilled pilots despite common cries of “Japan OP!”
Such encounters are dime a dozen in prop tier air sim - where theoretical advantages fizzle out to a coinflip of whoever made the right decision at the right time making it thrilling and fun.
I’ve even seen people uptier F6F-5s into 5.0-6.0 lobbies to dogfight Bf109G14s and K4s. Or Yak-1s to fight Bf 109 G2/G6 because that’s the historical matchup
Even such dominant creatures like the Ki-84 and Lf Mk IX can be beaten without being forced to swap vehicles, it may just get very annoying and drawn out (I’ve managed to kill one once with yak-9K of all things)
Whereas in ground RB?
If you try to play a tank, you can have the very same experience if you only face enemy tanks. Absolute worst case, you track the enemy tank, knock out its barrel and call artillery on its position and wait for the fireworks.
However, the moment you introduce planes the no amount of skill-diff in your favour will ever overcome the plane’s inherent advantages if you don’t have a AA-style rooftop MG, and rooftop MG itself can be nullified through a very low skillfloor of sticking to 60+ degree dive bombing approaches and keeping your speed very high (450-550 km/h) @ 1-2 km altitudes.
“Immortal” bro u overreacting
Yea u respawn and collect the kill
There is alot of pvp games like that if u want to change role or characters u die
What do u expect? ur tank to have anti air missile on the roof?
I dont think so i think its just a very loud part of the players cuz thos who are ok with that arent saying anything in the forum
But sure thats why i suggest to test it
I aint reading all that bro
I allready said that in low mid tier there should be a change
And u want to play with a stick is another factor
It’s literally what you want and what you say
You want tankers to suffer and “if you don’t like it don’t play the game”
AND
You want CAS players to suffer with further nerfs to make their planes weaker and weaker.
So you want it all end up with:
- Tankers angry, because they still die to cas they can’t and don’t want to deal with
- Cassers angry, because their weaponry is being nerfed further and further due to “balancing things that are unable to balance”
Thus, you hate literal all the GRB player base.
yet when i asked anyone to give an example, there was nothing
so if you want to easily prove me wrong, just give an example and i will stop asking for TO.
this is the only supreme CAS argument
just stop talking about tank-only or CAS, its better for everyone. everything you say is wrong
pretty hard to make counter points when there are none lmfao
oh wait no, im wrong. there are plenty of counter points. the best one being: “i like to abuse tank players and my queue time will go up 5 seconds, aka it will definitively kill the game forever and ever”
balancing for TO and mixed is the same, done at the same time, for the same gamemode.
it cant get worse
right, so clog them up with CAS or what?
we do not need CAS to get rid of campers or spawn campers. this is what map design (and “skill”) are for
it solves the issue of having to play against CAS
true, they dont want to add it because CAS is a toxic way to force players to pay more money
this is the same as people saying TO will never happen
map design is out of fashion in 2025, we need godmode to get rid of campers
ground vehicles killing ground vehicles in ways that resemble “skill”
that doesnt have to be the game though.
a tank will never defend itself against kh38, and it doesnt matter if there is or isnt a SPAA.
CAS killing a tank will never be fair in any universe
yea for sure, kh38 are well known to be very dodgeable
yea man, we all signed up to sit at spawn for literally the entire game staring at a green circle.
insanely fun gameplay, fuck tanks. i never wanted to play tanks in the tank game.
joke aside, garbage argument