CAS problem

Lying about what? That top tier spaa can’t shoot down a helicopter? It seems to me we’re playing different games.

Please tell me how You are going to win against a heli if You have only two rockets and he has 12 (remembering that he can destroy Your missles coming at him).

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The plane could have been added without the Kh38MT. They don’t put some weapons in the air force that they own. And they couldn’t put them in here either.

You’re talking like all spaa in game are Flarakrad and all helicopters are ka52/mi28nm. If you have the brains not to aim your missile in a straight line, your missile will reach the helicopter faster than its vikhrs.

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But we were talking about top tier SPAA and flarakrad is the top tier SPAA.

Doesn’t change much as it can still be intercepted or avoided using terrain. If You don’t have the brain in a heli that is a skill issue. Same thing is going to happen to adats or even ITO

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So what? I can say the same about any helicopter that only has hellfire.

“it can still be intercepted”
That’s right, it depends on the skill of the pilot and the spaa driver. And since spaa drivers basically have no skill at all…
I’m not talking about spawn protection, which is enough to shoot down at least 3 helicopters before you’re vulnerable :D

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And they can still deal with SPAA and take care of their ammo.

That is why even gaijin admitted that things are shifted toward the air and when both air and ground player have the same skill they will have more chance in the air?

TO mode would solve all the issues of balance when it comes to combined mode. People wanting combined aspect of the game could be playing against each other making teams more balanced when it comes to air/ground while people who are just interested in the tank part wouldn’t have to face unbalanced gamemode. As long as there is no TO, leaving the vehicle/game after air spawns is the best they can do to have the tank aspect out of the game.

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Having a viable multirole platform has, according to content-creators who focus on missile thunder gameplay, has been a massive boon to the “red team (germany, china, russia and floaters)” and has improved soviet win rates in air sim.

Tank Only mode will never appear. I doubt that Gaijin will take and destroy its concept, because of the wishes of a few dozen players. They could also put ships that could fire at tanks from the sea. As shown in the trailer.

I like how You try to donwplay the popularity of TO while all polls no matter where made showed that people would play it.

We all know that Gaijin won’t implement it only because the sales for CAS would go down

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Thats my mission.

Where can I see those surveys?

lmao, so trolling it is, no point in further discussion.

Reddit, forum and youtube

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“Omg those surveys did not represent the entire community!, my grandma and my ex gf dog hadn’t vote yet!”

~CAS mains

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Only people who are interested in Tank Only mode participate in such surveys. If the survey was done inside the game, then I would believe it.

It already is. I didn’t vote, but I voted there, I voted against.

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People don’'t want their easy gameplay to go away, nothing new. Same happens with people protecting their OP vehicles

The best part is when they are still bad in what they are trying to protect.

Nothing new as trolls on the forum aren’t even trying.

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I come to the game to relax. Why should it be difficult for me to play?

Same goes for people who J-out when they know they can’t do anything about the air ;)

Another trolling… Leave this tread please.

You aren’t here to discuss anything. Thinking you are better than others, because playing CAS and bombing undefended tanks. We get it you don’t care about balance, community or fair gameplay for all.

So there’s no point to talking with you… Good luck, thank you for commenting 😘

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Because it’s a PvP game where it should be fair in an asymmetric way. A Mustang Mk Ia has a fair and legitimate way to compete with zeros, bf109s and yaks. A chieftain can’t do anything about a skyraider, an abrams can’t do anything about a flanker.

Custom battles, mission editor and test flight exist as a complete brain-off gameplay option.

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People knew what game they came to play.

You have no right to tell me what to do.

Both teams have tanks, planes, and helicopters.

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In my mustang Mk Ia, I don’t have to rely on anyone but myself to deal with anything on the enemy team. If I lose, it’s skill issue.Teamwork helps massively, but it’s not a requirement.

In my tanks (except for low-tier rooftop 50 cal tanks facing fighters flying ~300 km/h under 500 meters with 250 kg bombs), I have zero counterplay regardless of skill differences.

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