Why should planes be restricted from being added because of non-airmode concerns?
Air AB exists. I’m told ground-strike capability determines matches there.
ARB exists. Groundstrike capability is insignificant there due to TDM.
Air SB exists and multirole capability is very relevant to win matches there in Enduring Confrontation. Even though I’m a full-on fighter player, I WILL load bombs and ground-strike belts on my planes if the tickets are close and start CASing the NPC tank battles hoping for that sweet SL boost.
Why should Air simulator and air arcade be held back by concerns about ground realistic and ground simulator? If anything, this (people wanting to restrict aircraft due to ground) is further proof that we need a tank only mode.
Please tell me how You are going to win against a heli if You have only two rockets and he has 12 (remembering that he can destroy Your missles coming at him).
The plane could have been added without the Kh38MT. They don’t put some weapons in the air force that they own. And they couldn’t put them in here either.
You’re talking like all spaa in game are Flarakrad and all helicopters are ka52/mi28nm. If you have the brains not to aim your missile in a straight line, your missile will reach the helicopter faster than its vikhrs.
But we were talking about top tier SPAA and flarakrad is the top tier SPAA.
Doesn’t change much as it can still be intercepted or avoided using terrain. If You don’t have the brain in a heli that is a skill issue. Same thing is going to happen to adats or even ITO
So what? I can say the same about any helicopter that only has hellfire.
“it can still be intercepted”
That’s right, it depends on the skill of the pilot and the spaa driver. And since spaa drivers basically have no skill at all…
I’m not talking about spawn protection, which is enough to shoot down at least 3 helicopters before you’re vulnerable :D
And they can still deal with SPAA and take care of their ammo.
That is why even gaijin admitted that things are shifted toward the air and when both air and ground player have the same skill they will have more chance in the air?
TO mode would solve all the issues of balance when it comes to combined mode. People wanting combined aspect of the game could be playing against each other making teams more balanced when it comes to air/ground while people who are just interested in the tank part wouldn’t have to face unbalanced gamemode. As long as there is no TO, leaving the vehicle/game after air spawns is the best they can do to have the tank aspect out of the game.
Having a viable multirole platform has, according to content-creators who focus on missile thunder gameplay, has been a massive boon to the “red team (germany, china, russia and floaters)” and has improved soviet win rates in air sim.
Tank Only mode will never appear. I doubt that Gaijin will take and destroy its concept, because of the wishes of a few dozen players. They could also put ships that could fire at tanks from the sea. As shown in the trailer.
You aren’t here to discuss anything. Thinking you are better than others, because playing CAS and bombing undefended tanks. We get it you don’t care about balance, community or fair gameplay for all.
So there’s no point to talking with you… Good luck, thank you for commenting 😘
Because it’s a PvP game where it should be fair in an asymmetric way. A Mustang Mk Ia has a fair and legitimate way to compete with zeros, bf109s and yaks. A chieftain can’t do anything about a skyraider, an abrams can’t do anything about a flanker.
Custom battles, mission editor and test flight exist as a complete brain-off gameplay option.