AI AAA and bigger maps only makes the problem appear less not fix it for people wanting just to play tanks. We already talked about it.
Do we want to solve the issue or sweep it under the rug?
TO solves the issue by default as people who just want to play tanks could play it and in combined mode only people who like combined aspect of the game would remain. It would solve some issues with balance of the teams.
SBMM solves the issue of different players skill, meaning that it would be less likely that team would meet a pro who can destroy them without them being able to do much about It.
AI AAA would be either too good or to bad, meaning that it would either make people liking the air aspect of the game angry (as they would no longer be able to do what they see as fun/look at the helipad AA case) or too bad meaning people could just ignore It.
Bigger maps only make flight to the battlefield longer so people instead of dying in „x” time to planes would die in „1.2x” time. People who like air aspect of the game already don’t like it how long they need to fly in prop planes above 6.7 - so aleady an issue that doesn’t solve anything for people wanting to just plan tanks.
New objectives for air would only matter for people who don’t want to attack players and You have to remember that there would be limited number of them. Again the same case as with bigger maps/longer flight time.
You can always explain how what I have said would not be the case. I would love to discuss it.