CAS problem

NOTHING EXCEPT FOR LITERAL LINEUP BLOCKAGE.

IL-2 doesn’t have pacific theatre and is unlikely to have it.

DCS requires far too powerful computers and is expensive.

what are you talking about this does not make any sense

Ground simulator battles have a rotating allowable lineup as demonstrated on this website:

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Let’s look at friday british WW2 (1_1):

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Now let’s look at friday british post-war:

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There’s a single centurion variant, which is premium.

No conqueror. No Caernaevon. No Mk3, No mk10, nope.

Tell me how I’d play a firefly on friday or a centurion on friday?

What about saturday?

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It’s literally impossible to play a specific tank/lineup in GSB every day to progress through GSB. If you only have time to play during certain times of the week, you can even end up going multiple weeks unable to play since it will take a few aeons for your tank to rotate back to available on saturday/sunday.

Pick a tank.

Type it into the “Search bar”, tell me if you find any that is available all 7 days of the week.
Best I managed was 2 brackets for tanks bordering 2 brackets.

Since top tier,

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one day each week, you get to play the abrams variant you own. Amazing!

bro, this is some cringe sim rotation NO ONE CARES ABOUT SIM, why are you crashing out about some stupid SIM mechanic in REALISTIC forum section. Just play RB and stop crying or go play some other game your incessant crying is so tiresome.

Because you’re asking why people want REALISTIC GAME MODE.

TO BE REALISITC.

then tell them to go to SIM while wanting to turn this into an arcade CoD slop.

WHEN GAIJIN IS PREVENTING US FROM PLAYING SIM DESPITE WISHING TO DO SO.

You can play your arcade gameplay whenever you want in arcade. I can only play sim 1/2 days per week if I even got time to do it.

Realisitc is simulator-lite, not “arcade but without markers.”

realistic has NOTHING TO DO with REALISM

Learn to read, and read my previous responses because your response, if anything, lacks anything to do with reality.

In what reality does realistic have nothing to do with realism?

In ours bro, this is just delusional.

You play from third person NOT REALISTIC
You can respawn NOT REALISTIC
You can repair your entire tank in 30 seconds NOT REALISTIC
You can “heal” crew from taking bullets to the head NOT REALISTIC

This is not a realistic game, its a game that uses real vehicles but its not realistic at all.

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“Because some aspects are not realistic we can’t ask for other things to be realistic!”

Can’t wait to fly an X-wing.

Death Star could be a great alternative to a nuke bomber

I would also like my T-34-85 to be able to rotate the turret so fast that it turns into a heli!

Something like this

Edit: I thought the video is funny enough :/

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Take it to pm’s if you’re gonna go back & forth nit picking each other.

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Repair, respawn and rearm is an abstraction to allow for multiplayer 16 v 16 encounters to be possible.
If Warthunder was singleplayer, we’d instead have reloading.

Multiplayer MSFS, vatsim has “respawning” in event of catastrophic failure.

You can respawn in sailwind. You can have a shipyard give you a new boat within a few days rather than the years it takes realistically.

You can reload in KSP or have instantenous new rockets built.
You can reload in Orbiter.
You can reload in truck sims.
You can reload in train sims.

You can observe your launch procedure from third person in orbiter, KSP.
You can observe your sub in third person in the various submarine sims.

Crew healing is meant to be an abstraction of getting a new crew in, or acceleration of real life timelines for recovery for smaller injuries.

Tank repairing is again an acceleration of timelines to be given a replacement tank.

For warthunder’s realism, I can only speak confidently about the aviation aspect:

Realistic and simulator battle rulesets, Full-real controls set-up (no instructor) - you can play in Air RB using Full-real controls, and if you read old forums - instructor controls were seen as a means to ease in, not the be all end all:

  1. When you initiate take-off, left-turning tendencies pull your aircraft off-course and require appropriate rudder correction.
  2. Left-turning tendencies is modelled as function of airspeed, engine torque and propeller shape. Aircraft that have unique designs like itallian props with their assymetric wings are appropriately modelled as counteracting these tendencies. Otherwise, appropriate rudder input is required to fly coordinated.
  3. Gyroscopic precession is modeled.
    Taking a plane that’s sufficiently light with sufficiently powerful engine to exagarate the issue (bf109s, spitfires) - level out in flight and apply sudden backpressure. Your plane’s nose lurches to the right just as we expect to happen with real aircraft.
    Doing the same and applying forward pressure, the nose lurches to the left as we expect.
    Slip indicators display appropriate information and suggestion of action (apply left pedal for pitch up, right pedal for pitch down).
  4. Propeller efficiency, and consequently the ability to stall propellers is modelled. Having too small diameter propellers moving too quickly without the proper propeller pitch without sufficient airspeed makes them lose thrust. This stalling behavior changes with altitude.
  5. When putting your aircraft into a left bank, the nose slides off to the right and up. When putting your aircraft into a right bank, the nose slides off to the left and up.
    This is sideslip, and it is in broad strokes appropriately modelled.
    AIrcraft with assymetric wings, spoilerons don’t experience it or only minimally.
  6. Stalling in a slip is properly modelled. Due to the nose “dirtying” the air over the outside wing, we expect the outside wing to stall first and make the aircraft level out. This happens just as we expect.
  7. Stalling in a skid is properly modelled. Skid occurs from over-correcting slip, pushing the nose below the horizon and dirtying the air over the inside wing. The inside wing stalls first, dropping it and putting the plane into a spin as it turns upside down. Fully developed, we obtain a flat spin.
  8. Using slips to dump altitude (cross-control, forward slip) is modelled and can be done reliably.
  9. Proverse roll is modelled and is a cruical part of flying in near-stall conditions to maintain stability even as ailerons lose authority, just like with real aircraft (Falling leaf instructional maneuver is fully doable in warthunder).

If Warthunder was not trying to be realistic in its realistic game mode,

why are all of the above modelled in better details than microsoft flight sim 2020?

Are the individual vehicles’ performance characteristics perfectly accurate to their real life counterparts? No. Warthunder is not as high quality in the individual vehicle department due to its main advantage: Lots and lots of vehicles, many obscure and forgotten. Other sims stick to only a tiny handful of vehicles, which afford greater individual detail.

Are the exact scales, forces and sensations perfect? No. However, these flight dynamic principles exist and are relevant and affect gameplay all the same. Getting them perfect is something only very expensive, dedicated trainer programs have. Furthermore, perfection is partially based on the quality of input and output. It’s difficult to judge the pitch stability of a spitfire without using a flight stick of the appropriate dimensions for instance. DCS also suffers in this regard.

Warthunder has made an effort in its early days to take the IL-2 experience and offer it to a wider audience with the means to ease into the gameplay through assists and simplified procedures.
Sometime around late 2010s something changed and instead it decided to arcadify rather than simply improve accessibility.

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Sorry I don’t have the correct opinions via gaijin staff so I guess ur right.

I’m only bringing up sim because we have someone claiming wishes for realistic game mode to be realistic are bad wishes, and instead wants to turn it arcade.

I am explaining that I’d love to play sim, but I cannot due to the lineup system making it so you can only use a vehicle once/week, maybe twice if it’s on a treshold.

I am bringing up simulation because the fact that all of the above is possible in GRB/ARB with the right control settings means that realistic mode strives for… realism.

Therefore, we should strive for providing a realistic battle environment for both CAS/CAP and ground vehicles.

Which finally brings us to my initial point:

Removal of air spawn for air vehicles, airfield spawns and moving the airfields back.

These would both benefit ground players (CAS takes longer to be able to drop bombs, strafe or use their guided munitions due to travle time)

And it would benefit air players (CAP don’t end up shot by AAA for flying 7 km away from ABC points, CAS doesn’t get a plane that literally didn’t exist manifest through magic and able to attack them in 1 second).

The only “drawback” is that it’d take longer to rearm (I’d argue it’s a boon for ground players and a boon for slower, less competetive CAS platforms that can carry incredible loads and have very good loiter-time, but lose out against multirole aircraft with smaller loads, as the multirole can fight back against CAP and evade SPAA more effectively. Thus, you get an interesting choice of greater loiter time and ratio of threatening ground units versus greater survivability but longer time spent unable to pressure the enemy).

And implementation risks (Gaijin uses the same airfield distance for supersonic aircraft and interwar flying snails).

This suggestion by me (alongside complaints that the current GRB air space makes using aircraft-as-intended impossible even at lower brackets with high-altitude bomber escorts/bnz fighters, much less BVR fplatforms who find even 120x120 maps oppressively small) turned into
“arguing based on realistic combat environments is bad because warthunder isn’t realistic. Realistic mode isn’t trying for realism” and then the whole back and forth.

I was defending this post: High tier CAS problem - #19 by RunaDacino

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Regardless, This is a CAS thread. Some of you went off topic & went completly into defensive mode with poor choices of words.

Anything further on that subject & you’ll be removed from making posts.

Feels nice to get defecated on by CAS not once but twice in less than a minute. Second death happened like 40m away from spawn where I had literally no cover to go to.

What a fun minute in a Ground game mode.
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Spawn SPAA or Plane bro, no matter if half of Your team is already using it

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Just play air rb bro, theres no way around it. Apperantly we can’t get only tanks mode. Just spawn your 10.0 Chaparral bro.

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In this case “spawn AA” doesn’t even work as Chappy is beyond bad against those vehicles.
But yeah, “just spawn a plane bruv” should work here, guess I need to get good.

Imagine playing tanks in a Ground battle.

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Great game, now find me ItO in Israeli tree.

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