CAS problem

Not always and spall never seems to hit it when the round goes through the breach. If anything Russian tanks were easier to kill without this modification.

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Well you have to see and understand that theres so many people in this game that seemingly can’t handle a two minute drive in a tank that is light so it’s relying on mobility. So having longer drives to get into positions quicker to actually use the mobility and long range capabilities of those tanks to their advantage is what people can’t stand. they want quick action 30 seconds in or their attention span is already overextended. Then they cry because they got themselves into a brawling situation with tanks that are much better suited (armor or firepower wise) for those situations. And because they put themselves in a situation where they (and they should have known that before they went there) were outclassed, now the enemy team has enough sp to spawn cas so now people can cry about cas. Basically freehanding the enemy team all the sp to nuke the people off the important positions on the other side of the map.

Use the correct tool for the job, simple as that. I dont wanna know how often I was the only player of my team holding the whole western flank on big fulda on my own while 80% of my team went off to the castle in lightly armored mobility based tanks just to lose there vs better suited opponents. Not that it’s pointless to go there and hold that part of the map, because it is important but if you’re using a tool that is not well suited you shouldnt wonder why you didnt suceed. So many vehicles in this game would benefit from bigger maps similar to fulda or red desert (or even bigger) to actually use their mobility, but here we are fighting on city maps all the time that tanks (expecially without infantry support) were never designed for. Having actually big maps with lots of foliage (like actual forests not the only big tree stuff that is in game nowadays after all the shrubbery removed) would make it actually hard for cas to find targets. Imagine both teams spawning in or behind a forest like on normandy 3 cap on the inland version and having a 10km² map with lots of cover and scouting not putting a big red ! on your head following you around for 30 seconds.

Now citybrawling definitely has its place in the game since it can be a very fun playstyle and has unique encounters, while also providing the best cover from cas, it’s just that it feels like 50% of all vehicles are just not suited for it. It’s not what they were designed for, its not what they’re good at yet players have to or use them in those scenarios willingly all the time. Leo 1 could be a monster on wide open maps, using its mobility to pop up in unexpected positions making it very hard for cas to track where it is before it uses its very good gun and long range capabilities to snipe targets. But no, theres countless claims that Leo 1 apparently sucks just because theres no environment in game to use its strenghts cuz here, play cargoport abandoned something citybrawl 5 times in a row.

Truth be told, it was (and is) indeed a pain in the ass, but they do have more protection than other tanks when shot to the side.

Wrong. ru tanks are easier to cripple with autoloader model

Debateable the shot that now is absorbed by the autoloader is instead of outright destroying the tank.
allowing the tank to reverse or escape.

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the autoloader eats shells all the time now, so instead of dying it just cant reload

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Yeah. So you just stay in place, crawling back with your 4km/h reverse speed, waiting to get rekt by next shot.

you derseved that.
Playing planes in ground RB takes much skill

More than the average SPAA main XD

only the leopard and abrams “both sides” LMAO

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He mentioned autoloader module bro, now you get penned in the turret cheek your autoloader would often go out of service, before the addition you would only lose one turret crews, now you have to sit 20 seconds to repair lol all t series and Chinese MBTs affected the most, so it’s technically a nerf before they also decided to f with Abrams and leopards. Now the ones should be laughing is minor nations especially fuji lol

instead of dying you can get a chance to shoot back. if there is only one enemy, you can end up winning

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This

add tank-only gamemode bump

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You shoot all the planes down with the 12,.7 hmg.

I played 3 games of tier 8 ground RB earlier and died 9 times in total, every single death to air vehicles. This is completely ridiculous for so called “ground rb”. Spawning more than 1 tank in a game at high tier feels like volunteering to be a fish in the proverbial barrel.

Earlier I saw a player bum rush a cap in a BT-5, spawn into an SU-39, then into an SU-25 then into a KA-50. Doesn’t really feel like they are playing ground RB with that lineup!

And yes, I know SPAA does exist and some of them are quite good, but often they are outranged by the aircraft they are meant to counter, and if there are more than 1-2 enemy aircraft up when you spawn you’re probably going to die very quickly.

CAS doesn’t need removed and fixing the game balance isn’t hard. Either limit players to 1 or 2 aircraft per round, increase the sp cost of aircraft beyond the first one used or increase the cost of air to ground weapons like Kh38s.

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That’s money’s power.
Also, I’ve had matches where half the enemy team was in the air. 5 holy Su-30s throwing their very realistic KH-38s.

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It’s a lazy company with more interest in pushing out a content treadmill of premium vehicles in search of a quick buck rather than making their game enjoyable to play.

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Just wait till we get a Premium Su-30/34 game wont be worth playing

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We got pretty darn close (Su-33). But by the time a premium Kh-38 slinger comes around, God knows how terrifying that top tier CAS will be.